25414524a0
new main logic & new time keeping
2024-11-18 16:20:41 +01:00
625ac98a57
first pass - changed function names etc.
2024-11-18 13:37:10 +01:00
a8052b4bbb
Merge branch 'tmxlite' into dev
2024-11-17 14:07:42 +01:00
92dfbacd9b
Fixed templates and const char* for texture
2024-11-17 13:07:33 +01:00
1fbbb39843
Merge branch 'v0-2-0' into dev
2024-11-17 12:50:32 +01:00
70260c01bb
structural improvements & code comments
2024-11-17 12:39:14 +01:00
7f4b1df833
Restructured code
2024-11-16 20:02:35 +01:00
9e346a719d
Reimplemented collision
...
still missing documentation
2024-11-15 22:25:43 +01:00
6751b3e12c
Merge branch 'dev'
2024-11-13 13:12:09 +01:00
Benedikt Galbavy
c19171328d
Merge pull request #84 from VEGO-Engine/tmxlite
...
Added support for .tmx maps
2024-11-05 19:50:56 +01:00
Benedikt Galbavy
21f970cb19
Merge pull request #85 from VEGO-Engine/remove-assets
...
Removed assets and startscreen from engine
2024-11-05 19:47:22 +01:00
23c750c409
Implemented requested changes
2024-11-05 19:45:24 +01:00
7c82ee5beb
Removed all assets* from Engine
2024-11-05 19:35:31 +01:00
d7f11e7ebd
Readded animations
2024-11-05 16:14:35 +01:00
476d24e930
Code clean-up
2024-11-05 16:14:22 +01:00
ba8dca8abc
added loading of tmx files
2024-11-04 23:27:26 +01:00
Benedikt Galbavy
0179a27aaf
Merge pull request #77 from VEGO-Engine/#69-delete-gameobject
...
refactor: remove obsolete code
2024-10-17 19:21:21 +02:00
Freezarite
a5c3ec3683
Merge pull request #82 from VEGO-Engine/#81-zindex
...
Added z-Index based render order
2024-10-16 13:59:55 +02:00
074d285aff
Adjusted for loop
2024-10-16 13:57:23 +02:00
686ebbb97f
Added documentation
2024-10-16 13:38:20 +02:00
b48d5d7183
Added z-Index base render order
2024-10-15 23:42:32 +02:00
d3a1daf383
refactor: remove obsolete code
2024-10-14 20:47:11 +02:00
Nanogamer7
bfa5054755
Updated README.md
/ deploy (push) Has been cancelled
2024-06-25 15:23:21 +02:00
e493960fe0
Merge branch 'ref/healthcomponent' into separation-refactor
2024-06-25 12:17:35 +02:00
a5123b866c
Merge branch 'ref/remove-teams' into separation-refactor
2024-06-25 11:53:01 +02:00
2ef373dd2c
fix(PR) + cleaned up some dead code
2024-06-25 11:42:12 +02:00
Nanogamer7
5a1e7986d3
Merge pull request #65 from VEGO-Engine/ref/sound
...
Sound
2024-06-24 23:23:17 +02:00
6bf460d483
ref(teams): removed teams from engine
2024-06-24 23:03:18 +02:00
ineslelin
f78cd2c3f1
added some tweaks to playSound
2024-06-24 22:53:13 +02:00
160ba5a2d9
#66 removed UI elements from HealthComponent
2024-06-24 22:38:01 +02:00
ineslelin
24e69b73a2
updated SoundManager to incorporate requested changes
2024-06-24 22:21:18 +02:00
a8e046ce07
#58 added exception for missing game implementation
2024-06-24 18:27:04 +02:00
3d639b89d0
#58 Replaced map based game factory with simpler implementation
2024-06-24 16:03:46 +02:00
ineslelin
247d6cc173
removed stray music test in GameInternal.cpp
2024-06-18 19:39:51 +02:00
ineslelin
c4c8be5829
Merge remote-tracking branch 'origin/separation-refactor' into ref/sound
2024-06-18 19:23:07 +02:00
ineslelin
b321051ac5
added channels to sound
2024-06-16 19:37:07 +02:00
ineslelin
cb1b5af358
finished sound
...
- implemented fade in + fade out
- implemented pause for sound + music
- implemented unpausing/restarting sound + music
2024-06-16 19:20:39 +02:00
58e2bb0d30
Merge branch 'ref/nicole' into separation-refactor
0.1.1
2024-06-14 00:46:19 +02:00
7ffda89c9d
Merge branch 'ref/beni' into separation-refactor
2024-06-14 00:00:48 +02:00
8c5c5c7215
removed define marco
2024-06-13 23:22:21 +02:00
5182312887
implemented GameFactory to instance an implementation of game
2024-05-29 10:02:14 +02:00
68a3e48131
rename Game->GameInternal
2024-05-29 09:07:54 +02:00
Sara Varga
5dfe42195f
Merge branch 'ref/sara' into separation-refactor
2024-05-27 18:31:25 +02:00
ineslelin
6373afe3a2
working volume control
2024-05-27 12:40:51 +02:00
ineslelin
70c4d3c030
added ability to play music
2024-05-27 12:04:09 +02:00
ineslelin
db44d4d619
updated SoundManager
...
- created constexpr for the options to play a sound once or loop it infinitely
- removed SoundTypes enum, changed playSound() to accept a string and a bool => allows for playSound() to be used more universally
2024-05-27 11:36:02 +02:00
Sara Varga
aa83280b6a
#32 KeyboardController: movement working
...
projectiles need adjustments
2024-05-26 22:54:50 +02:00
ineslelin
cb01c54968
updated SoundManager
...
- loading music from sound file now possible
- looping sound effects is possible now
2024-05-26 19:06:52 +02:00
31d7f42a31
ref(Animations, ECS impl):
...
dehardcoded Animations and moved ECS implementation + moved select screen function to chickengame
2024-05-20 21:05:20 +02:00
92283e41ba
Hotfix: gh-actions changed Doxyfile path
/ deploy (push) Has been cancelled
2024-05-19 21:34:44 +02:00