mirror of
https://github.com/Nimac0/SDL_Minigame
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- created constexpr for the options to play a sound once or loop it infinitely - removed SoundTypes enum, changed playSound() to accept a string and a bool => allows for playSound() to be used more universally
Compiling:
git submodule update --init --recursive # only needed once
cmake -S . -B build
cmake --build build
For Windows systems using MinGW the flag -G "MinGW Makefiles" has to be specified
The executable can be found as build/SDL_Minigame after building
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