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mirror of https://github.com/Nimac0/SDL_Minigame synced 2026-01-12 05:43:43 +00:00

Merge branch 'ref/healthcomponent' into separation-refactor

This commit is contained in:
Benedikt Galbavy 2024-06-25 12:17:35 +02:00
commit e493960fe0
2 changed files with 2 additions and 50 deletions

View File

@ -12,7 +12,7 @@ class HealthComponent : public Component
{
public:
HealthComponent(int health, Direction side, std::string healthTexture) : health(health), side(side), healthTexture(healthTexture) {}
HealthComponent(int health) : health(health) {}
~HealthComponent() {}
void modifyHealth(int health = -1);
@ -28,8 +28,4 @@ public:
private:
int health;
Direction side;
std::string healthTexture;
std::vector<Entity*> heartElements;
};

View File

@ -6,58 +6,14 @@
#include <cstdio>
void HealthComponent::init()
{
refreshHearts();
}
{}
void HealthComponent::modifyHealth(int health)
{
this->health += health;
this->refreshHearts();
}
void HealthComponent::setHealth(int health)
{
this->health = health;
this->refreshHearts();
}
void HealthComponent::refreshHearts()
{
// clear hearts if exist
for (auto& heart : this->heartElements) {
heart->destroy();
}
this->heartElements.clear();
int x; //starting position for first health icon
if(side == Direction::LEFT) {
x = 10;
} else {
x = 730;
}
for(int i = 0; i < health; i++) {
//checks for player side
if (side == Direction::LEFT) {
createHeartComponents(x);
x += 50;
continue;
}
createHeartComponents(x);
x -= 50;
}
}
void HealthComponent::createHeartComponents(int x)
{
auto& heart(this->entity->getManager().addEntity());
heart.addComponent<TransformComponent>(x,5,2);
heart.addComponent<SpriteComponent>(this->healthTexture.data());
heart.addGroup((size_t)Entity::GroupLabel::HEARTS);
this->heartElements.emplace_back(&heart);
}