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mirror of https://github.com/Nimac0/SDL_Minigame synced 2026-01-12 13:43:41 +00:00

195 Commits

Author SHA1 Message Date
Benedikt Galbavy
b9aeb9dcc4
Revert "Helper functions" 2024-12-17 23:06:32 +01:00
ines
2b411c5f6e
Merge pull request #94 from VEGO-Engine/helper-functions
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Helper functions
2024-12-17 23:04:58 +01:00
ineslelin
29743d11b0 add documentation to calculateSpawnPosition 2024-12-17 22:56:58 +01:00
ineslelin
7e088594ae incorporate requests into code 2024-12-17 22:48:49 +01:00
ineslelin
a49753e39a rework calculateSpawnPosition() 2024-12-03 12:06:09 +01:00
ines
6ea366c031
Merge pull request #89 from VEGO-Engine/v0-2-0
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release 0.2 merge
0.2
2024-11-17 12:45:36 +01:00
6751b3e12c Merge branch 'dev' 2024-11-13 13:12:09 +01:00
ineslelin
1cd604e1f0 rework calculateType() 2024-11-05 20:52:24 +01:00
Benedikt Galbavy
c19171328d
Merge pull request #84 from VEGO-Engine/tmxlite
Added support for .tmx maps
2024-11-05 19:50:56 +01:00
Benedikt Galbavy
21f970cb19
Merge pull request #85 from VEGO-Engine/remove-assets
Removed assets and startscreen from engine
2024-11-05 19:47:22 +01:00
23c750c409 Implemented requested changes 2024-11-05 19:45:24 +01:00
7c82ee5beb Removed all assets* from Engine 2024-11-05 19:35:31 +01:00
d7f11e7ebd Readded animations 2024-11-05 16:14:35 +01:00
476d24e930 Code clean-up 2024-11-05 16:14:22 +01:00
ba8dca8abc added loading of tmx files 2024-11-04 23:27:26 +01:00
Benedikt Galbavy
0179a27aaf
Merge pull request #77 from VEGO-Engine/#69-delete-gameobject
refactor: remove obsolete code
2024-10-17 19:21:21 +02:00
Freezarite
a5c3ec3683
Merge pull request #82 from VEGO-Engine/#81-zindex
Added z-Index based render order
2024-10-16 13:59:55 +02:00
074d285aff Adjusted for loop 2024-10-16 13:57:23 +02:00
686ebbb97f Added documentation 2024-10-16 13:38:20 +02:00
b48d5d7183 Added z-Index base render order 2024-10-15 23:42:32 +02:00
d3a1daf383 refactor: remove obsolete code 2024-10-14 20:47:11 +02:00
Nanogamer7
bfa5054755
Updated README.md
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2024-06-25 15:23:21 +02:00
e493960fe0 Merge branch 'ref/healthcomponent' into separation-refactor 2024-06-25 12:17:35 +02:00
a5123b866c Merge branch 'ref/remove-teams' into separation-refactor 2024-06-25 11:53:01 +02:00
2ef373dd2c fix(PR) + cleaned up some dead code 2024-06-25 11:42:12 +02:00
Nanogamer7
5a1e7986d3
Merge pull request #65 from VEGO-Engine/ref/sound
Sound
2024-06-24 23:23:17 +02:00
6bf460d483 ref(teams): removed teams from engine 2024-06-24 23:03:18 +02:00
ineslelin
f78cd2c3f1 added some tweaks to playSound 2024-06-24 22:53:13 +02:00
160ba5a2d9 #66 removed UI elements from HealthComponent 2024-06-24 22:38:01 +02:00
ineslelin
24e69b73a2 updated SoundManager to incorporate requested changes 2024-06-24 22:21:18 +02:00
a8e046ce07 #58 added exception for missing game implementation 2024-06-24 18:27:04 +02:00
3d639b89d0 #58 Replaced map based game factory with simpler implementation 2024-06-24 16:03:46 +02:00
ineslelin
247d6cc173 removed stray music test in GameInternal.cpp 2024-06-18 19:39:51 +02:00
ineslelin
c4c8be5829 Merge remote-tracking branch 'origin/separation-refactor' into ref/sound 2024-06-18 19:23:07 +02:00
ineslelin
b321051ac5 added channels to sound 2024-06-16 19:37:07 +02:00
ineslelin
cb1b5af358 finished sound
- implemented fade in + fade out
- implemented pause for sound + music
- implemented unpausing/restarting sound + music
2024-06-16 19:20:39 +02:00
58e2bb0d30 Merge branch 'ref/nicole' into separation-refactor 0.1.1 2024-06-14 00:46:19 +02:00
7ffda89c9d Merge branch 'ref/beni' into separation-refactor 2024-06-14 00:00:48 +02:00
8c5c5c7215 removed define marco 2024-06-13 23:22:21 +02:00
5182312887 implemented GameFactory to instance an implementation of game 2024-05-29 10:02:14 +02:00
68a3e48131 rename Game->GameInternal 2024-05-29 09:07:54 +02:00
Sara Varga
5dfe42195f Merge branch 'ref/sara' into separation-refactor 2024-05-27 18:31:25 +02:00
ineslelin
6373afe3a2 working volume control 2024-05-27 12:40:51 +02:00
ineslelin
70c4d3c030 added ability to play music 2024-05-27 12:04:09 +02:00
ineslelin
db44d4d619 updated SoundManager
- created constexpr for the options to play a sound once or loop it infinitely
- removed SoundTypes enum, changed playSound() to accept a string and a bool => allows for playSound() to be used more universally
2024-05-27 11:36:02 +02:00
Sara Varga
aa83280b6a #32 KeyboardController: movement working
projectiles need adjustments
2024-05-26 22:54:50 +02:00
ineslelin
cb01c54968 updated SoundManager
- loading music from sound file now possible
- looping sound effects is possible now
2024-05-26 19:06:52 +02:00
31d7f42a31 ref(Animations, ECS impl):
dehardcoded Animations and moved ECS implementation + moved select screen function to chickengame
2024-05-20 21:05:20 +02:00
92283e41ba Hotfix: gh-actions changed Doxyfile path
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2024-05-19 21:34:44 +02:00
113b55e625 Merge pull request #43 from 'documentation' 2024-05-19 21:27:07 +02:00