VEGO-Engine  0.1
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Animation Struct Reference

Animation struct to hold animation data. More...

#include <AnimationHandler.h>

Detailed Description

Animation struct to hold animation data.

Parameters
indexThe row in the sprite sheet (every 32 pixels on the y-axis is a new row)
framesThe number of frames in the animation
speedThe speed of the animation in milliseconds

The documentation for this struct was generated from the following file: