VEGO-Engine  0.1
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AnimationHandler.h
1#pragma once
2#include <cstdint>
7struct Animation
8{
9 uint8_t index;
10 uint8_t frames;
11 uint8_t speed;
12
13 Animation() {}
14
15 Animation(uint8_t index, uint8_t frames, uint8_t speed)
16 {
17 this->index = index;
18 this->frames = frames;
19 this->speed = speed;
20 }
21};
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