VEGO-Engine  0.1
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TextureDict Class Reference
Collaboration diagram for TextureDict:
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Public Attributes

const std::map< int, std::string > tileDictionary
 
std::map< PowerupType, std::string > powerupDictionary
 

Member Data Documentation

◆ powerupDictionary

std::map<PowerupType, std::string> TextureDict::powerupDictionary
Initial value:
= {
{PowerupType::HEART, "assets/heart_powerup.png"},
{PowerupType::WALKINGSPEED, "assets/movement_speed_powerup.png"},
{PowerupType::SHOOTINGSPEED, "assets/atk_speed_powerup.png"}
}

◆ tileDictionary

const std::map<int, std::string> TextureDict::tileDictionary
Initial value:
= {
{1, "assets/water.png"},
{2, "assets/dirt.png"},
{3, "assets/grass.png"},
{7, "assets/grass_water_left.png"},
{9, "assets/grass_water_right.png"}
}

The documentation for this class was generated from the following file: