10 const std::map<int, std::string> tileDictionary = {
11 {1,
"assets/water.png"},
12 {2,
"assets/dirt.png"},
13 {3,
"assets/grass.png"},
14 {7,
"assets/grass_water_left.png"},
15 {9,
"assets/grass_water_right.png"}
19 std::map<PowerupType, std::string> powerupDictionary = {
20 {PowerupType::HEART,
"assets/heart_powerup.png"},
21 {PowerupType::WALKINGSPEED,
"assets/movement_speed_powerup.png"},
22 {PowerupType::SHOOTINGSPEED,
"assets/atk_speed_powerup.png"}
Definition TextureDict.h:8