VEGO-Engine  0.1
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TextureDict.h
1#pragma once
2
3#include <map>
4#include <string>
5#include "AssetManager.h"
6
8{
9public:
10 const std::map<int, std::string> tileDictionary = {
11 {1, "assets/water.png"},
12 {2, "assets/dirt.png"},
13 {3, "assets/grass.png"},
14 {7, "assets/grass_water_left.png"},
15 {9, "assets/grass_water_right.png"}
16 };
17
18
19 std::map<PowerupType, std::string> powerupDictionary = {
20 {PowerupType::HEART, "assets/heart_powerup.png"},
21 {PowerupType::WALKINGSPEED, "assets/movement_speed_powerup.png"},
22 {PowerupType::SHOOTINGSPEED, "assets/atk_speed_powerup.png"}
23 };
24};
Definition TextureDict.h:8