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| TransformComponent (int scale=1) |
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| TransformComponent (float x, float y, int scale=1) |
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| TransformComponent (float x, float y, int w, int h, int scale=1) |
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| void | init () override |
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| void | update (uint_fast16_t diffTime) override |
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void | setPositionAfterCollision (Vector2D &positionChange) |
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int | getSpeed () |
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◆ init()
| void TransformComponent::init |
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◆ update()
| void TransformComponent::update |
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uint_fast16_t | diffTime | ) |
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overridevirtual |
TODO: document usage of collision handler
Reimplemented from Component.
The documentation for this class was generated from the following files: