6#include "DataComponent.h"
18 explicit TransformComponent(
int scale = 1);
19 TransformComponent(
float x,
float y,
int scale = 1);
20 TransformComponent(
float x,
float y,
int w,
int h,
int scale = 1);
24 void update(uint_fast16_t diffTime)
override;
25 void setPositionAfterCollision(
Vector2D& positionChange);