VEGO-Engine  0.1
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 12]
 Nvego
 CGameRegistryHelper
 CAnimation
 CColliderComponent
 CCollisionHandler
 CComponent
 CConfigLoaderEnables configuration of specific engine variables via a custom JSON file
 CDataComponent
 CEntityMain class for any object in game, stores associations, labeling and components
 CEventManager
 CGame
 CGameFactory
 CGameInternal
 CHealthComponent
 CInputComponent
 CInputManager
 CInputAction
 CInteractionComponent
 CInteractionEventdataStructStruct to hold data for interaction events. This struct is used to pass data to the interaction manager when an interaction event is triggered
 CInteractionListener
 CInteractionManager
 CManagerIs responsible for managing all entities
 CMap
 CPickupComponent
 CPickupManager
 CPlayerComponent
 CProjectileComponent
 CRenderManager
 CRenderObject
 CZIndexComparatorComparitor to compare two ptr based on z-index
 CSoundManagerHandles music and sound
 CSpriteComponent
 CStatEffectStruct to hold the duration, reset function and start time of a stat effect
 CStatEffectsComponent
 CTextureManagerA manager for loading, caching, and drawing textures
 CTexturesForward declaration of the Textures enum class
 CTileComponent
 CTransformComponent
 CVector2D