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VEGO-Engine
0.1
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Handles music and sound. More...
#include <SoundManager.h>
Public Member Functions | |
| SoundManager (SoundManager const &)=delete | |
| void | operator= (SoundManager const &)=delete |
| Mix_Music * | loadMusic (const char *fileName) |
| Loads music from a file (mp3) | |
| Mix_Chunk * | loadSound (const char *fileName) |
| Loads sound effects from a file (wav) | |
Static Public Member Functions | |
| static void | playSound (GameInternal *game, std::string sound, bool canOverlap, int loops, int volume, int channel) |
| Handles playing of sound effects. | |
| static void | playMusic (GameInternal *game, std::string sound, int loops, int volume, int ms) |
| Handles playing of music. | |
| static void | setSoundVolume (int volume, int channel) |
| Volume handling for sound effects (either all or on a specific channel) | |
| static void | setMusicVolume (int volume) |
| Volume handling for music track. | |
| static void | pauseSound (int channel) |
| Handles pausing sound effects (either all or on a specific channel) | |
| static void | pauseMusic () |
| Handles pausing music track. | |
| static void | restartSound (int channel) |
| Handles resuming sound effects (either all or on a specific channel) | |
| static void | restartMusic () |
| Handles resuming music track. | |
| static void | fadeOutMusic (int ms) |
| Handles fading out a music track. | |
Public Attributes | |
| std::map< const char *, Mix_Music * > | music_cache |
| std::map< const char *, Mix_Chunk * > | sound_cache |
Handles music and sound.
SoundManager handles loading in music and sound effects from files, playing music and sound effects and toggling the audio volume.
| Mix_Music * SoundManager::loadMusic | ( | const char * | fileName | ) |
Loads music from a file (mp3)
| Mix_Chunk * SoundManager::loadSound | ( | const char * | fileName | ) |
Loads sound effects from a file (wav)
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Handles playing of music.
Handles how often track can loop, as well as the volume at which the specified track should play and if it fades in.
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static |
Handles playing of sound effects.
Handles if sounds can overlap, how often they can loop, as well as the volume at which the specified sound effect should play and on which channel the soundeffect should play.