freezarite
691ea06eb0
Added and implemented some more config options in the GameInternal.cpp. Also removed GameInternal::init() parameters as they are no longer needed
2024-12-16 06:02:58 +01:00
freezarite
5e48f4e34f
Config now gets read by the GameInternal.cpp
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Made the process of adding a custom Config file work via a Virtual function within Game.h
2024-12-13 14:36:43 +01:00
freezarite
9247b8df8a
started work on config-system
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added nlohmann_json library as submodule and to CMakeLists.txt
created basic config.json file in root folder
created ConfigLoader.h and added basic functionalities to it
2024-12-03 18:17:31 +01:00
7c50c8d1fb
Merge branch '80-migrate-to-sdl3' into dev
2024-12-02 23:10:05 +01:00
6a0b5197f9
Implemented suggested changes
2024-12-02 21:47:36 +01:00
freezarite
58be6b05f0
more documentation changes
2024-12-01 21:04:45 +01:00
freezarite
b490e2dc17
removed magic enum and documentation improvements
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since getName is no longer used from the TileComponent.h we no longer need magic_enum for the enum to string conversion
also some minor documentation changes
2024-12-01 20:25:31 +01:00
freezarite
dadf846470
fixed \todo in TextureManager.h
2024-12-01 14:51:10 +01:00
freezarite
4ead20ecb7
Cleanup of documentation and refactoring
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renamed TextureEnumBase.h to Textures.h
improved some of the doxygen documentation
2024-12-01 14:39:45 +01:00
freezarite
7dbcfe876c
Added some doxygen documentation to TextureEnumBase.h and TextureManager.h
2024-11-30 15:43:15 +01:00
freezarite
cbd1993c20
Extra map for MapTiles generated by TMX file now works like intended.
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removed textures map from AssetManager as it is no longer used.
Updated SpriteComponent to now check if it is a normal Texture or a MapTileTexture.
Added if condition in TextureManager::LoadMapTileTexture to check if the texture was able to be loaded by SDL
2024-11-30 15:42:56 +01:00
25414524a0
new main logic & new time keeping
2024-11-18 16:20:41 +01:00
625ac98a57
first pass - changed function names etc.
2024-11-18 13:37:10 +01:00
freezarite
27a80d9766
added new Constructor for SpriteComponent as Tiles wont work with enums
2024-11-17 17:05:26 +01:00
freezarite
ac217e931b
added new Map for tile-textures as they wont work with our current enum-class maps.
2024-11-17 16:59:46 +01:00
freezarite
1a8a196e95
merged dev into textureManagerChanges
2024-11-17 16:26:05 +01:00
freezarite
494ff8aa0a
magic_enum library stuff and refactored TextureEnum to Textures due to bad naming
2024-11-17 16:00:47 +01:00
a8052b4bbb
Merge branch 'tmxlite' into dev
2024-11-17 14:07:42 +01:00
92dfbacd9b
Fixed templates and const char* for texture
2024-11-17 13:07:33 +01:00
70260c01bb
structural improvements & code comments
2024-11-17 12:39:14 +01:00
7f4b1df833
Restructured code
2024-11-16 20:02:35 +01:00
9e346a719d
Reimplemented collision
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still missing documentation
2024-11-15 22:25:43 +01:00
6751b3e12c
Merge branch 'dev'
2024-11-13 13:12:09 +01:00
476d24e930
Code clean-up
2024-11-05 16:14:22 +01:00
ba8dca8abc
added loading of tmx files
2024-11-04 23:27:26 +01:00
Benedikt Galbavy
0179a27aaf
Merge pull request #77 from VEGO-Engine/#69-delete-gameobject
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refactor: remove obsolete code
2024-10-17 19:21:21 +02:00
686ebbb97f
Added documentation
2024-10-16 13:38:20 +02:00
b48d5d7183
Added z-Index base render order
2024-10-15 23:42:32 +02:00
freezarite
65e00c2314
changed texture_cache map to use enums instead of string for keys and functions using said map
2024-10-15 13:24:56 +02:00
d3a1daf383
refactor: remove obsolete code
2024-10-14 20:47:11 +02:00
freezarite
68079d0279
made texture_cache map private
2024-10-13 13:29:32 +02:00
e493960fe0
Merge branch 'ref/healthcomponent' into separation-refactor
2024-06-25 12:17:35 +02:00
a5123b866c
Merge branch 'ref/remove-teams' into separation-refactor
2024-06-25 11:53:01 +02:00
2ef373dd2c
fix(PR) + cleaned up some dead code
2024-06-25 11:42:12 +02:00
Nanogamer7
5a1e7986d3
Merge pull request #65 from VEGO-Engine/ref/sound
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Sound
2024-06-24 23:23:17 +02:00
6bf460d483
ref(teams): removed teams from engine
2024-06-24 23:03:18 +02:00
160ba5a2d9
#66 removed UI elements from HealthComponent
2024-06-24 22:38:01 +02:00
ineslelin
24e69b73a2
updated SoundManager to incorporate requested changes
2024-06-24 22:21:18 +02:00
a8e046ce07
#58 added exception for missing game implementation
2024-06-24 18:27:04 +02:00
3d639b89d0
#58 Replaced map based game factory with simpler implementation
2024-06-24 16:03:46 +02:00
ineslelin
c4c8be5829
Merge remote-tracking branch 'origin/separation-refactor' into ref/sound
2024-06-18 19:23:07 +02:00
ineslelin
b321051ac5
added channels to sound
2024-06-16 19:37:07 +02:00
ineslelin
cb1b5af358
finished sound
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- implemented fade in + fade out
- implemented pause for sound + music
- implemented unpausing/restarting sound + music
2024-06-16 19:20:39 +02:00
58e2bb0d30
Merge branch 'ref/nicole' into separation-refactor
2024-06-14 00:46:19 +02:00
8c5c5c7215
removed define marco
2024-06-13 23:22:21 +02:00
5182312887
implemented GameFactory to instance an implementation of game
2024-05-29 10:02:14 +02:00
68a3e48131
rename Game->GameInternal
2024-05-29 09:07:54 +02:00
Sara Varga
5dfe42195f
Merge branch 'ref/sara' into separation-refactor
2024-05-27 18:31:25 +02:00
ineslelin
6373afe3a2
working volume control
2024-05-27 12:40:51 +02:00
ineslelin
70c4d3c030
added ability to play music
2024-05-27 12:04:09 +02:00