Team, Assignment, Vision Slides
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slides.tex
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slides.tex
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\subsection{The team}
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\subsection{The team}
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\begin{frame}{Who are we?}
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\begin{frame}{Who are we?}
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Hello, this us
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\begin{itemize}
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\item Group of 5 people
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We had help - 3 other students with similar experience
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\item At the start of the project we had about 1 Semester of C++ Programming under our belt
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\item All shared a common interest in C++ Programming + a curiosity for game development
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\end{itemize}
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\end{frame}
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\end{frame}
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\subsection{The project}
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\subsection{The project}
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\begin{frame}{The assigment}
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\begin{frame}{The assigment}
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UAS Technikum Project
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\begin{itemize}
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\item "Development of a fantasy game console" (similar to Pico8)
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\item For simple Arcade like games (think Pong/Space Invaders)
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\item Goal was to teach how to manage and program within a larger project
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\end{itemize}
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\end{frame}
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\end{frame}
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\begin{frame}{Our interpretation and goals}
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\begin{frame}{Our interpretation and goals}
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A cool engine
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\begin{itemize}
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\item Started out with a Minigame
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\item Realized we can split it into "Engine" and "Game Specific" Content
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\end{itemize}
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\Rightarrow We could then build on what we have while simultaneously having an implementation using the engine
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Smart right :D ?...
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\end{frame}
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\begin{frame}
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What awaited us was about the equivalent of trying to neatly sort single spaghetti strands next to each other after
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it has previously been generously mixed with some *juicy* pasta sauce.
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In other words, quite a messy endeavor...
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\end{frame}
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\end{frame}
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\begin{frame}{Roadmap}
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\begin{frame}{Roadmap}
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3st Semester - learning SDL
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3st Semester - learning SDL
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