diff --git a/.idea/indexLayout.xml b/.idea/indexLayout.xml new file mode 100644 index 0000000..7b08163 --- /dev/null +++ b/.idea/indexLayout.xml @@ -0,0 +1,8 @@ + + + + + + + + \ No newline at end of file diff --git a/.idea/workspace.xml b/.idea/workspace.xml new file mode 100644 index 0000000..8d29b48 --- /dev/null +++ b/.idea/workspace.xml @@ -0,0 +1,22 @@ + + + + + + + + + + + + + \ No newline at end of file diff --git a/slides.tex b/slides.tex index 15979ac..52d799c 100644 --- a/slides.tex +++ b/slides.tex @@ -30,16 +30,34 @@ \subsection{The team} \begin{frame}{Who are we?} -Hello, this us - -We had help - 3 other students with similar experience +\begin{itemize} + \item Group of 5 people + \item At the start of the project we had about 1 Semester of C++ Programming under our belt + \item All shared a common interest in C++ Programming + a curiosity for game development +\end{itemize} \end{frame} \subsection{The project} \begin{frame}{The assigment} -UAS Technikum Project +\begin{itemize} + \item "Development of a fantasy game console" (similar to Pico8) + \item For simple Arcade like games (think Pong/Space Invaders) + \item Goal was to teach how to manage and program within a larger project +\end{itemize} \end{frame} \begin{frame}{Our interpretation and goals} -A cool engine +\begin{itemize} + \item Started out with a Minigame + \item Realized we can split it into "Engine" and "Game Specific" Content +\end{itemize} + \Rightarrow We could then build on what we have while simultaneously having an implementation using the engine + + Smart right :D ?... +\end{frame} +\begin{frame} + What awaited us was about the equivalent of trying to neatly sort single spaghetti strands next to each other after + it has previously been generously mixed with some *juicy* pasta sauce. + + In other words, quite a messy endeavor... \end{frame} \begin{frame}{Roadmap} 3st Semester - learning SDL