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\subsection{The team}
\begin{frame}{Who are we?}
-Hello, this us
-
-We had help - 3 other students with similar experience
+\begin{itemize}
+ \item Group of 5 people
+ \item At the start of the project we had about 1 Semester of C++ Programming under our belt
+ \item All shared a common interest in C++ Programming + a curiosity for game development
+\end{itemize}
\end{frame}
\subsection{The project}
\begin{frame}{The assigment}
-UAS Technikum Project
+\begin{itemize}
+ \item "Development of a fantasy game console" (similar to Pico8)
+ \item For simple Arcade like games (think Pong/Space Invaders)
+ \item Goal was to teach how to manage and program within a larger project
+\end{itemize}
\end{frame}
\begin{frame}{Our interpretation and goals}
-A cool engine
+\begin{itemize}
+ \item Started out with a Minigame
+ \item Realized we can split it into "Engine" and "Game Specific" Content
+\end{itemize}
+ \Rightarrow We could then build on what we have while simultaneously having an implementation using the engine
+
+ Smart right :D ?...
+\end{frame}
+\begin{frame}
+ What awaited us was about the equivalent of trying to neatly sort single spaghetti strands next to each other after
+ it has previously been generously mixed with some *juicy* pasta sauce.
+
+ In other words, quite a messy endeavor...
\end{frame}
\begin{frame}{Roadmap}
3st Semester - learning SDL