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# Input Management
Using the function [registerAction()](@ref InputManager#registerAction) Keys (both key press and key release) can be mapped to do certain actions such as moving an entity. Example code can be found within the template under `Controls.h` and `Controls.cpp`.
**Tip: If you want to apply any Inputs to a specific entity e.g. movement, simply pass the entity as a parameter in the initControls() function**