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<span id="projectnumber">&#160;0.1</span>
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<div class="textblock">Here are the classes, structs, unions and interfaces with brief descriptions:</div><div class="directory">
<div class="levels">[detail level <span onclick="javascript:dynsection.toggleLevel(1);">1</span><span onclick="javascript:dynsection.toggleLevel(2);">2</span>]</div><table class="directory">
<tr id="row_0_" class="even"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_0_" class="arrow" onclick="dynsection.toggleFolder('0_')">&#9660;</span><span class="icona"><span class="icon">N</span></span><b>vego</b></td><td class="desc"></td></tr>
<tr id="row_0_0_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classvego_1_1GameRegistryHelper.html" target="_self">GameRegistryHelper</a></td><td class="desc"></td></tr>
<tr id="row_1_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structAnimation.html" target="_self">Animation</a></td><td class="desc"></td></tr>
<tr id="row_2_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classColliderComponent.html" target="_self">ColliderComponent</a></td><td class="desc"></td></tr>
<tr id="row_3_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classCollisionHandler.html" target="_self">CollisionHandler</a></td><td class="desc"></td></tr>
<tr id="row_4_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classComponent.html" target="_self">Component</a></td><td class="desc"></td></tr>
<tr id="row_5_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classConfigLoader.html" target="_self">ConfigLoader</a></td><td class="desc">Enables configuration of specific engine variables via a custom JSON file </td></tr>
<tr id="row_6_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classDataComponent.html" target="_self">DataComponent</a></td><td class="desc"></td></tr>
<tr id="row_7_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classEntity.html" target="_self">Entity</a></td><td class="desc">Main class for any object in game, stores associations, labeling and components </td></tr>
<tr id="row_8_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classEventManager.html" target="_self">EventManager</a></td><td class="desc"></td></tr>
<tr id="row_9_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classGame.html" target="_self">Game</a></td><td class="desc"></td></tr>
<tr id="row_10_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classGameFactory.html" target="_self">GameFactory</a></td><td class="desc"></td></tr>
<tr id="row_11_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classGameInternal.html" target="_self">GameInternal</a></td><td class="desc"></td></tr>
<tr id="row_12_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classHealthComponent.html" target="_self">HealthComponent</a></td><td class="desc"></td></tr>
<tr id="row_13_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classInputComponent.html" target="_self">InputComponent</a></td><td class="desc"></td></tr>
<tr id="row_14_" class="odd"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_14_" class="arrow" onclick="dynsection.toggleFolder('14_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classInputManager.html" target="_self">InputManager</a></td><td class="desc"></td></tr>
<tr id="row_14_0_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structInputManager_1_1InputAction.html" target="_self">InputAction</a></td><td class="desc"></td></tr>
<tr id="row_15_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classInteractionComponent.html" target="_self">InteractionComponent</a></td><td class="desc"></td></tr>
<tr id="row_16_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structInteractionEventdataStruct.html" target="_self">InteractionEventdataStruct</a></td><td class="desc">Struct to hold data for interaction events. This struct is used to pass data to the interaction manager when an interaction event is triggered </td></tr>
<tr id="row_17_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classInteractionListener.html" target="_self">InteractionListener</a></td><td class="desc"></td></tr>
<tr id="row_18_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classInteractionManager.html" target="_self">InteractionManager</a></td><td class="desc"></td></tr>
<tr id="row_19_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classManager.html" target="_self">Manager</a></td><td class="desc">Is responsible for managing all entities </td></tr>
<tr id="row_20_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classMap.html" target="_self">Map</a></td><td class="desc"></td></tr>
<tr id="row_21_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classPickupComponent.html" target="_self">PickupComponent</a></td><td class="desc"></td></tr>
<tr id="row_22_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classPickupManager.html" target="_self">PickupManager</a></td><td class="desc"></td></tr>
<tr id="row_23_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classPlayerComponent.html" target="_self">PlayerComponent</a></td><td class="desc"></td></tr>
<tr id="row_24_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classProjectileComponent.html" target="_self">ProjectileComponent</a></td><td class="desc"></td></tr>
<tr id="row_25_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classRenderManager.html" target="_self">RenderManager</a></td><td class="desc"></td></tr>
<tr id="row_26_" class="even"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_26_" class="arrow" onclick="dynsection.toggleFolder('26_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classRenderObject.html" target="_self">RenderObject</a></td><td class="desc"></td></tr>
<tr id="row_26_0_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structRenderObject_1_1ZIndexComparator.html" target="_self">ZIndexComparator</a></td><td class="desc">Comparitor to compare two ptr based on z-index </td></tr>
<tr id="row_27_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classSoundManager.html" target="_self">SoundManager</a></td><td class="desc">Handles music and sound </td></tr>
<tr id="row_28_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classSpriteComponent.html" target="_self">SpriteComponent</a></td><td class="desc"></td></tr>
<tr id="row_29_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structStatEffect.html" target="_self">StatEffect</a></td><td class="desc">Struct to hold the duration, reset function and start time of a stat effect </td></tr>
<tr id="row_30_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classStatEffectsComponent.html" target="_self">StatEffectsComponent</a></td><td class="desc"></td></tr>
<tr id="row_31_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classTextureManager.html" target="_self">TextureManager</a></td><td class="desc">A manager for loading, caching, and drawing textures </td></tr>
<tr id="row_32_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classTextures.html" target="_self">Textures</a></td><td class="desc">Forward declaration of the <code><a class="el" href="classTextures.html" title="Forward declaration of the Textures enum class.">Textures</a></code> enum class </td></tr>
<tr id="row_33_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classTileComponent.html" target="_self">TileComponent</a></td><td class="desc"></td></tr>
<tr id="row_34_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classTransformComponent.html" target="_self">TransformComponent</a></td><td class="desc"></td></tr>
<tr id="row_35_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classVector2D.html" target="_self">Vector2D</a></td><td class="desc"></td></tr>
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