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14 lines
926 B
Markdown
14 lines
926 B
Markdown
# Welcome to the VEGO library documentation
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Here you will (hopefully) find any information necessary to use the different classes and components of this engine to develop your own simple 2D games.
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The base functionality can be split into a few major sections:
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- [Quickstart guide for setting up the library](@ref md_docs_2md-pages_2quickstart)
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- [Building an environment using Tiled and tmx](@ref md_docs_2md-pages_2tilemaps)
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- [Entities and Components](@ref md_docs_2md-pages_2entitiesAndComponents)
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- [Input Management](@ref md_docs_2md-pages_2inputhandling)
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- [Eventhandling](@ref md_docs_2md-pages_2eventhandling)
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You can also of course just browse the classes on your own this just act as a more structured separation and docuementation of relevant features
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Example code and quick start docu for each relevant function can be found within the template files themselves, use GameImplementation.cpp as a starting point. |