◆ powerupDictionary
| std::map<PowerupType, std::string> TextureDict::powerupDictionary |
Initial value:= {
{PowerupType::HEART, "assets/heart_powerup.png"},
{PowerupType::WALKINGSPEED, "assets/movement_speed_powerup.png"},
{PowerupType::SHOOTINGSPEED, "assets/atk_speed_powerup.png"}
}
◆ tileDictionary
| const std::map<int, std::string> TextureDict::tileDictionary |
Initial value:= {
{1, "assets/water.png"},
{2, "assets/dirt.png"},
{3, "assets/grass.png"},
{7, "assets/grass_water_left.png"},
{9, "assets/grass_water_right.png"}
}
The documentation for this class was generated from the following file: