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VEGO-Engine
0.1
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Adds a transform to an entity when added via entity.addComponent() More...
#include <TransformComponent.h>
Public Member Functions | |
| TransformComponent (int scale=1) | |
Adds a transform to an entity when added via entity.addComponent()
The transform component is responsible for the position, direction and size of an entity. It is used to move the entity in the game world and to determine its size and position on the screen.
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explicit |