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| TransformComponent (int scale) |
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| TransformComponent (float x, float y) |
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| TransformComponent (float x, float y, int scale) |
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| TransformComponent (float x, float y, int w, int h, int scale) |
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| void | init () override |
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| void | update () override |
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void | modifySpeed (int8_t modifier) |
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virtual void | draw () |
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Vector2D | position |
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Vector2D | direction |
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int | height = 32 |
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int | width = 32 |
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int | scale = 1 |
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int | speed = 3 |
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Entity * | entity |
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◆ init()
| void TransformComponent::init |
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overridevirtual |
◆ update()
| void TransformComponent::update |
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overridevirtual |
TODO: document usage of collision handler
Reimplemented from Component.
The documentation for this class was generated from the following files: