VEGO-Engine
0.1
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Here is a list of all documented functions with links to the class documentation for each member:
- a -
addBackgroundMusic() :
SoundManager
addComponent() :
Entity
addEffect() :
StatEffectsComponent
addEntity() :
Manager
addGroup() :
Entity
addSingleTexture() :
TextureManager
addSoundEffects() :
SoundManager
addTextures() :
TextureManager
addToGroup() :
Manager
- d -
delGroup() :
Entity
destroy() :
Entity
- e -
Entity() :
Entity
EventManager() :
EventManager
- f -
fadeOutMusic() :
SoundManager
- g -
generateTiles() :
Map
getAll() :
Manager
getAnyIntersection() :
CollisionHandler
getComponent() :
Entity
getEntry() :
DataComponent
getGroup() :
Manager
getGroupBitSet() :
Entity
getManager() :
Entity
getPosition() :
InteractionComponent
- h -
hasComponent() :
Entity
hasGroup() :
Entity
- i -
interact() :
InteractionComponent
InteractionComponent() :
InteractionComponent
isActive() :
Entity
- l -
loadMapTileTexture() :
TextureManager
loadTexture() :
TextureManager
- m -
Map() :
Map
- p -
pauseMusic() :
SoundManager
pauseSound() :
SoundManager
PickupComponent() :
PickupComponent
playMusic() :
SoundManager
playSound() :
SoundManager
- r -
refresh() :
Manager
renderAll() :
RenderManager
restartMusic() :
SoundManager
restartSound() :
SoundManager
- s -
setConfigFilePath() :
Game
setEntry() :
DataComponent
setMusicVolume() :
SoundManager
setSoundVolume() :
SoundManager
- u -
update() :
Entity
,
Manager
,
TransformComponent
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1.13.2