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VEGO-Engine
0.1
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#include "ColliderComponent.h"#include "Constants.h"#include "Entity.h"#include <SDL3/SDL_rect.h>#include "SpriteComponent.h"#include "Vector2D.h"#include "Manager.h"#include <bitset>#include <initializer_list>#include <tuple>#include <utility>#include <vector>Go to the source code of this file.
Classes | |
| class | CollisionHandler |
Typedefs | |
| using | IntersectionBitSet = std::bitset<DIRECTION_C> |
Variables | |
| constexpr uint8_t | DIRECTION_C = 4 |