23 [[deprecated(
"ID based text files are not supported anymore, use .txm maps instead")]]
24 static void loadMap(
const char* path,
int sizeX,
int sizeY,
GameInternal* game,
const std::map<
int, std::pair<std::string, bool>>* textureDict );
26 static void addTile(
unsigned long id,
int x,
int y,
GameInternal* game,
const std::map<
int, std::pair<std::string, bool>>* textureDict);
35 static void addTile(
float x,
float y,
const tmx::Vector2u& mapTileSize,
int u,
int v,
int zIndex,
const char* texturePath);
static void loadMap(const char *path, int sizeX, int sizeY, GameInternal *game, const std::map< int, std::pair< std::string, bool > > *textureDict)
This loads a map.
Definition Map.cpp:29