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VEGO-Engine
0.1
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Forward declaration of the Textures enum class.
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#include <Textures.h>
Forward declaration of the Textures enum class.
The Textures enum class is intended to be implemented within the game scope. This allows for customized texture entries to be defined based on the specific needs of the project. The base declaration ensures that the enum class can be referenced and used consistently throughout the engine while leaving the details of the texture identifiers up to the implementation.