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@ -75,7 +75,7 @@ class TextureManager
* loads the texture from the file system and stores it in the cache.
*
* If loading fails, an exception is thrown with a descriptive error message.
* \todo should not be usable for the developer and only be accessed by the map class
* /todo should not be usable for the developer and only be accessed by the map class
*/
SDL_Texture* loadMapTileTexture(const char* path);