mirror of
https://github.com/Nimac0/SDL_Minigame
synced 2026-01-12 09:03:42 +00:00
Merge 4ead20ecb7a9fb760a928480bff6137f8aaaa89e into a8052b4bbbbaa72b5832bdd4e689bdeb14c41edf
This commit is contained in:
commit
2d19ffb512
3
.gitmodules
vendored
3
.gitmodules
vendored
@ -20,3 +20,6 @@
|
||||
[submodule "docs/doxygen-awesome-css"]
|
||||
path = docs/doxygen-awesome-css
|
||||
url = https://github.com/jothepro/doxygen-awesome-css.git
|
||||
[submodule "extern/magic_enum"]
|
||||
path = extern/magic_enum
|
||||
url = https://github.com/Neargye/magic_enum.git
|
||||
|
||||
@ -24,6 +24,7 @@ add_subdirectory(extern/SDL_image EXCLUDE_FROM_ALL)
|
||||
add_subdirectory(extern/SDL_mixer EXCLUDE_FROM_ALL)
|
||||
add_subdirectory(extern/SDL_ttf EXCLUDE_FROM_ALL)
|
||||
add_subdirectory(extern/tmxlite/tmxlite EXCLUDE_FROM_ALL)
|
||||
add_subdirectory(extern/magic_enum EXCLUDE_FROM_ALL)
|
||||
|
||||
file(GLOB_RECURSE SOURCES ${ENGINE_SOURCE_DIR}/src/*.cpp)
|
||||
add_library(${PROJECT_NAME} ${SOURCES})
|
||||
@ -36,6 +37,7 @@ target_link_libraries(${PROJECT_NAME} PUBLIC # should be private when all SDL fu
|
||||
SDL2_image::SDL2_image-static
|
||||
SDL2_mixer::SDL2_mixer-static
|
||||
SDL2_ttf::SDL2_ttf-static
|
||||
magic_enum::magic_enum
|
||||
tmxlite
|
||||
)
|
||||
|
||||
|
||||
1
extern/magic_enum
vendored
Submodule
1
extern/magic_enum
vendored
Submodule
@ -0,0 +1 @@
|
||||
Subproject commit a72a0536c716fdef4f029fb43e1fd7e7b3d9ac9b
|
||||
@ -24,28 +24,24 @@ public:
|
||||
AssetManager(Manager* manager);
|
||||
~AssetManager();
|
||||
|
||||
void createProjectile(Vector2D pos, Vector2D velocity, int scale, int range, int speed, const char* texturePath, Entity* owner);
|
||||
void createPowerup(Vector2D pos, std::function<void (Entity*)> pickupFunc, std::string texturePath);
|
||||
void createProjectile(Vector2D pos, Vector2D velocity, int scale, int range, int speed, Textures textureEnum, Entity* owner);
|
||||
void createPowerup(Vector2D pos, std::function<void (Entity*)> pickupFunc, Textures texture);
|
||||
|
||||
Vector2D calculateSpawnPosition();
|
||||
PowerupType calculateType();
|
||||
|
||||
//texture management
|
||||
void addTexture(std::string id, const char* path);
|
||||
|
||||
// sound management
|
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void addSoundEffect(std::string id, const char* path);
|
||||
|
||||
void addMusic(std::string id, const char* path);
|
||||
|
||||
SDL_Texture* getTexture(std::string id);
|
||||
Mix_Chunk* getSound(std::string id);
|
||||
Mix_Music* getMusic(std::string id);
|
||||
|
||||
private:
|
||||
|
||||
Manager* man;
|
||||
std::map<std::string, SDL_Texture*> textures;
|
||||
std::map<std::string, Mix_Chunk*> soundEffects;
|
||||
std::map<std::string, Mix_Music*> music;
|
||||
};
|
||||
|
||||
@ -16,7 +16,7 @@ class Map
|
||||
public:
|
||||
/*!
|
||||
* \brief Loads a .tmx map
|
||||
* \details Loads a `.tmx` file and extracts all relevant data. Any entities (including tiles) are only spawned once
|
||||
* \details Loads a `.tmx` file and extracts all relevant data. Any entities (including tiles) are only spawned once
|
||||
* \param path Path to the `.tmx` map file
|
||||
* \sa Map::generateTiles()
|
||||
*/
|
||||
|
||||
@ -5,6 +5,7 @@
|
||||
#include <memory>
|
||||
#include <string>
|
||||
|
||||
#include "Textures.h"
|
||||
#include "AnimationHandler.h"
|
||||
#include "Component.h"
|
||||
#include "Direction.h"
|
||||
@ -24,7 +25,7 @@ private:
|
||||
SDL_Texture* texture;
|
||||
SDL_Rect srcRect, destRect;
|
||||
|
||||
const char* texturePath;
|
||||
Textures textureEnum;
|
||||
|
||||
bool animated = false;
|
||||
uint8_t frames = 0;
|
||||
@ -34,18 +35,24 @@ private:
|
||||
int textureXOffset;
|
||||
int textureYOffset;
|
||||
|
||||
//might be a better solution as this variable is only used for the loading of the tmx map
|
||||
//TODO: improve this in the future
|
||||
const char* path; //empty string if texture has a texture enum value, otherwise the path of the texture
|
||||
|
||||
public:
|
||||
SpriteComponent(const char* path, int zIndex);
|
||||
SpriteComponent(Textures texture, int zIndex);
|
||||
SpriteComponent(Textures texture, int xOffset, int yOffset, int zIndex);
|
||||
SpriteComponent(const char* path, int xOffset, int yOffset, int zIndex);
|
||||
SpriteComponent(
|
||||
const char* path,
|
||||
Textures texture,
|
||||
bool isAnimated,
|
||||
std::map<std::string, std::unique_ptr<Animation>>* animationList,
|
||||
std::string defaultAnimation,
|
||||
int zIndex);
|
||||
~SpriteComponent();
|
||||
|
||||
void setTexture(const char* path);
|
||||
void setTexture(Textures texture);
|
||||
void setMapTileTexture(const char* path);
|
||||
|
||||
void init() override;
|
||||
void update() override;
|
||||
|
||||
@ -6,6 +6,19 @@
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include "Textures.h"
|
||||
|
||||
/*!
|
||||
* \class TextureManager
|
||||
* \brief A manager for loading, caching, and drawing textures.
|
||||
*
|
||||
* The `TextureManager` class is responsible for handling texture loading, caching,
|
||||
* and rendering in the engine. It provides functions to add, load, and draw textures
|
||||
* from files, as well as manage sprite sheets.
|
||||
*
|
||||
* \sa \ref Textures "Textures" are used to identify textures within the engine.
|
||||
* It is expected that they are implemented within the games scope.
|
||||
*/
|
||||
|
||||
class TextureManager
|
||||
{
|
||||
@ -15,13 +28,59 @@ class TextureManager
|
||||
for (auto& it : this->texture_cache) {
|
||||
SDL_DestroyTexture(it.second);
|
||||
}
|
||||
for (auto& it : this->mapTile_texture_cache) {
|
||||
SDL_DestroyTexture(it.second);
|
||||
}
|
||||
}
|
||||
|
||||
std::map<std::string, SDL_Texture*> texture_cache;
|
||||
/*!
|
||||
* \brief Adds a single texture to the cache.
|
||||
* \param texture The texture identifier.
|
||||
* \param filePath The file path to the texture file.
|
||||
*
|
||||
* This function loads the texture from the specified file and stores it in
|
||||
* a cache. If loading the texture fails, an exception is thrown.
|
||||
*/
|
||||
void addSingleTexture(Textures texture, const char* filePath);
|
||||
|
||||
SDL_Texture* loadTexture(const char* fileName);
|
||||
/*!
|
||||
* \brief Adds multiple textures to the cache.
|
||||
* \param textures A map of texture identifiers and corresponding file paths.
|
||||
*
|
||||
* This function iterates over the provided map of textures and loads each
|
||||
* texture using `addSingleTexture`. It allows for several
|
||||
* textures to be added at once.
|
||||
*/
|
||||
void addTextures(const std::map<Textures, const char*>& textures);
|
||||
|
||||
/*!
|
||||
* \brief Loads a texture from the cache.
|
||||
* \param texture The texture identifier.
|
||||
* \return A pointer to the `SDL_Texture` if found, or `nullptr` if not found.
|
||||
*
|
||||
* This function looks up a texture within the cache and returns the
|
||||
* corresponding `SDL_Texture*`. If the texture is not found, it logs an error
|
||||
* message and returns `nullptr`.
|
||||
*/
|
||||
SDL_Texture* loadTexture(Textures texture);
|
||||
static std::vector<SDL_Rect> splitSpriteSheet(SDL_Texture* spriteSheet, int width, int height, int spritesOnSheet);
|
||||
static void draw(SDL_Renderer* renderer, SDL_Texture* texture, SDL_Rect src, SDL_Rect dest, bool flipped = false);
|
||||
|
||||
/*!
|
||||
* \brief Loads a map tile texture from the file system and caches it.
|
||||
* \param path The file path to the texture.
|
||||
* \return `SDL_Texture*` representing the map tile.
|
||||
*
|
||||
* This function checks if the map tile texture is already cached. If not, it
|
||||
* loads the texture from the file system and stores it in the cache.
|
||||
*
|
||||
* If loading fails, an exception is thrown with a descriptive error message.
|
||||
* /todo should not be usable for the developer and only be accessed by the map class
|
||||
*/
|
||||
SDL_Texture* loadMapTileTexture(const char* path);
|
||||
|
||||
private:
|
||||
Manager* manager;
|
||||
std::map<Textures, SDL_Texture*> texture_cache;
|
||||
std::map<std::string, SDL_Texture*> mapTile_texture_cache;
|
||||
};
|
||||
14
include/Textures.h
Normal file
14
include/Textures.h
Normal file
@ -0,0 +1,14 @@
|
||||
#pragma once
|
||||
|
||||
/*!
|
||||
* \class Textures
|
||||
* \brief Forward declaration of the \c Textures enum class.
|
||||
*
|
||||
* The \c Textures enum class is intended to be implemented within the game scope.
|
||||
* This allows for customized texture entries to be defined based on the specific needs of the project.
|
||||
* The base declaration ensures that the enum class can be referenced and used consistently throughout
|
||||
* the engine while leaving the details of the texture identifiers up to the implementation.
|
||||
* \sa \ref TextureManager "TextureManager" for how the enum is used.
|
||||
*/
|
||||
|
||||
enum class Textures;
|
||||
@ -3,8 +3,10 @@
|
||||
#include <SDL.h>
|
||||
#include <string>
|
||||
#include <map>
|
||||
#include <magic_enum/magic_enum.hpp>
|
||||
|
||||
#include "Component.h"
|
||||
#include "Textures.h"
|
||||
|
||||
class SpriteComponent;
|
||||
class TransformComponent;
|
||||
@ -17,17 +19,27 @@ public:
|
||||
|
||||
SDL_Rect tileRect;
|
||||
int tileID;
|
||||
const char* path;
|
||||
Textures texture;
|
||||
|
||||
TileComponent() = default;
|
||||
TileComponent(int x, int y, int w, int h, int id, const std::map<int, std::pair<std::string, bool>>* textureDict);
|
||||
TileComponent(int x, int y, int w, int h, int id, const std::map<int, std::pair<Textures, bool>>* textureDict);
|
||||
~TileComponent() = default;
|
||||
|
||||
void init() override;
|
||||
|
||||
bool hasCollision(){return this->collision;}
|
||||
std::string getName(){return this->tileName;}
|
||||
bool hasCollision() {
|
||||
return this->collision;
|
||||
}
|
||||
|
||||
std::string getName() {
|
||||
#ifdef TEXTURE_ENUM_DEFINED
|
||||
return std::string(magic_enum::enum_name(this->texture));
|
||||
#else
|
||||
return "Undefined Enum";
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
private:
|
||||
bool collision;
|
||||
std::string tileName;
|
||||
};
|
||||
@ -15,14 +15,12 @@
|
||||
#include "PowerupComponent.h"
|
||||
#include <iostream>
|
||||
|
||||
#include "Textures.h"
|
||||
|
||||
AssetManager::AssetManager(Manager* manager) : man(manager) {}
|
||||
|
||||
AssetManager::~AssetManager() {}
|
||||
|
||||
void AssetManager::addTexture(std::string id, const char* path) {
|
||||
textures.emplace(id, this->man->getGame()->textureManager->loadTexture(path));
|
||||
}
|
||||
|
||||
void AssetManager::addSoundEffect(std::string id, const char* path)
|
||||
{
|
||||
soundEffects.emplace(id, this->man->getGame()->soundManager->loadSound(path));
|
||||
@ -33,9 +31,6 @@ void AssetManager::addMusic(std::string id, const char* path)
|
||||
music.emplace(id, this->man->getGame()->soundManager->loadMusic(path));
|
||||
}
|
||||
|
||||
SDL_Texture* AssetManager::getTexture(std::string id) {
|
||||
return textures.at(id);
|
||||
}
|
||||
|
||||
Mix_Chunk* AssetManager::getSound(std::string id) {
|
||||
return soundEffects.at(id);
|
||||
@ -46,23 +41,23 @@ Mix_Music* AssetManager::getMusic(std::string id)
|
||||
return music.at(id);
|
||||
}
|
||||
|
||||
void AssetManager::createProjectile(Vector2D pos, Vector2D velocity, int scale, int range, int speed, const char* texturePath, Entity* owner) {
|
||||
void AssetManager::createProjectile(Vector2D pos, Vector2D velocity, int scale, int range, int speed, Textures textureEnum, Entity* owner) {
|
||||
|
||||
auto& projectile(man->addEntity());
|
||||
projectile.addComponent<TransformComponent>(pos.x, pos.y, 32, 32, scale); //32x32 is standard size for objects
|
||||
projectile.addComponent<SpriteComponent>(texturePath, 4);
|
||||
projectile.addComponent<SpriteComponent>(textureEnum, 4);
|
||||
projectile.addComponent<ProjectileComponent>(range, speed, velocity, owner);
|
||||
projectile.addComponent<ColliderComponent>("projectile", 0.6f);
|
||||
projectile.addGroup((size_t)Entity::GroupLabel::PROJECTILE);
|
||||
}
|
||||
|
||||
void AssetManager::createPowerup(Vector2D pos, std::function<void (Entity*)> pickupFunc, std::string texturePath) {
|
||||
void AssetManager::createPowerup(Vector2D pos, std::function<void (Entity*)> pickupFunc, Textures texture) {
|
||||
|
||||
auto& powerups(man->addEntity());
|
||||
powerups.addComponent<TransformComponent>(pos.x, pos.y, 32, 32, 1); //32x32 is standard size for objects
|
||||
|
||||
try {
|
||||
powerups.addComponent<SpriteComponent>(texturePath.c_str(), 3);
|
||||
powerups.addComponent<SpriteComponent>(texture, 3);
|
||||
}
|
||||
catch (std::runtime_error e) {
|
||||
std::cout << e.what() << std::endl;
|
||||
|
||||
@ -39,7 +39,7 @@ template<> std::optional<bool> Map::getLayerProperty(const std::vector<tmx::Prop
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
template<> std::optional<int> Map::getLayerProperty(const std::vector<tmx::Property>& properties, std::string propertyName)
|
||||
template<> std::optional<int> Map::getLayerProperty(const std::vector<tmx::Property>& properties, std::string propertyName)
|
||||
{
|
||||
auto zIndexIterator = std::ranges::find_if(properties, [propertyName](const tmx::Property& property) {
|
||||
return property.getName().compare(propertyName) == 0;
|
||||
@ -104,7 +104,7 @@ void Map::loadTileLayer(const tmx::TileLayer& layer)
|
||||
|
||||
tmx::Vector2i textureSize;
|
||||
SDL_QueryTexture(
|
||||
VEGO_Game().textureManager->loadTexture(texturePath),
|
||||
VEGO_Game().textureManager->loadMapTileTexture(texturePath),
|
||||
nullptr,
|
||||
nullptr,
|
||||
&(textureSize.x),
|
||||
@ -170,6 +170,7 @@ void Map::addTile(float x, float y, const tmx::Vector2u& mapTileSize, int u, int
|
||||
|
||||
tile.addComponent<TransformComponent>(x, y, mapTileSize.x, mapTileSize.y, 1);
|
||||
tile.addComponent<SpriteComponent>(texturePath.c_str(), v, u, zIndex); // why does uv need to be reversed?
|
||||
//TODO: also implement updated map stuff for this
|
||||
|
||||
if (hasCollision) {
|
||||
// tag currently does not have a clear purposes, TODO: figure out appropriate tag name
|
||||
@ -178,7 +179,7 @@ void Map::addTile(float x, float y, const tmx::Vector2u& mapTileSize, int u, int
|
||||
}
|
||||
}
|
||||
|
||||
void Map::generateTiles()
|
||||
void Map::generateTiles()
|
||||
{
|
||||
std::ranges::for_each(this->tileConstructors, [](auto& function) {
|
||||
function();
|
||||
|
||||
@ -3,6 +3,7 @@
|
||||
#include <SDL_timer.h>
|
||||
#include <cstring>
|
||||
#include <memory>
|
||||
#include <magic_enum/magic_enum.hpp>
|
||||
|
||||
#include "AnimationHandler.h"
|
||||
#include "Direction.h"
|
||||
@ -15,18 +16,25 @@
|
||||
#include "Manager.h"
|
||||
#include "VEGO.h"
|
||||
|
||||
SpriteComponent::SpriteComponent(const char* path, int zIndex) : RenderObject(zIndex, VEGO_Game().renderManager), textureXOffset(0), textureYOffset(0)
|
||||
SpriteComponent::SpriteComponent(Textures texture, int zIndex) : RenderObject(zIndex, VEGO_Game().renderManager), textureXOffset(0), textureYOffset(0)
|
||||
{
|
||||
this->texturePath = path;
|
||||
this->textureEnum = texture;
|
||||
this->path = "";
|
||||
}
|
||||
|
||||
SpriteComponent::SpriteComponent(const char* path, int xOffset, int yOffset, int zIndex) : RenderObject(zIndex, VEGO_Game().renderManager), textureXOffset(xOffset), textureYOffset(yOffset)
|
||||
SpriteComponent::SpriteComponent(Textures texture, int xOffset, int yOffset, int zIndex) : RenderObject(zIndex, VEGO_Game().renderManager), textureXOffset(xOffset), textureYOffset(yOffset)
|
||||
{
|
||||
this->texturePath = path;
|
||||
this->textureEnum = texture;
|
||||
this->path = "";
|
||||
}
|
||||
|
||||
SpriteComponent::SpriteComponent(const char* path, int xOffset, int yOffset, int zIndex) : RenderObject(zIndex, VEGO_Game().renderManager), textureXOffset(xOffset), textureYOffset(yOffset) {
|
||||
|
||||
this->path = path;
|
||||
}
|
||||
|
||||
SpriteComponent::SpriteComponent(
|
||||
const char* path,
|
||||
Textures texture,
|
||||
bool isAnimated,
|
||||
std::map<std::string, std::unique_ptr<Animation>>* animationMap,
|
||||
std::string defaultAnimation,
|
||||
@ -38,19 +46,26 @@ SpriteComponent::SpriteComponent(
|
||||
|
||||
playAnimation(defaultAnimation);
|
||||
|
||||
this->texturePath = path;
|
||||
this->textureEnum = texture;
|
||||
|
||||
this->path = "";
|
||||
}
|
||||
|
||||
SpriteComponent::~SpriteComponent() {}
|
||||
|
||||
void SpriteComponent::setTexture(const char* path)
|
||||
void SpriteComponent::setTexture(Textures texture)
|
||||
{
|
||||
this->texture = VEGO_Game().textureManager->loadTexture(path);
|
||||
this->texture = VEGO_Game().textureManager->loadTexture(texture);
|
||||
}
|
||||
|
||||
void SpriteComponent::init()
|
||||
{
|
||||
setTexture(this->texturePath);
|
||||
if (this->path == "") {
|
||||
setTexture(this->textureEnum);
|
||||
}
|
||||
else {
|
||||
setMapTileTexture(this->path);
|
||||
}
|
||||
|
||||
this->transform = &entity->getComponent<TransformComponent>();
|
||||
|
||||
@ -92,4 +107,8 @@ void SpriteComponent::playAnimation(std::string type)
|
||||
void SpriteComponent::setDirection(Direction direction)
|
||||
{
|
||||
this->flipped = direction == Direction::RIGHT;
|
||||
}
|
||||
}
|
||||
|
||||
void SpriteComponent::setMapTileTexture(const char *path) {
|
||||
this->texture = VEGO_Game().textureManager->loadMapTileTexture(path);
|
||||
}
|
||||
|
||||
@ -3,24 +3,56 @@
|
||||
#include <memory>
|
||||
#include <stdexcept>
|
||||
#include <string>
|
||||
#include <VEGO.h>
|
||||
|
||||
#include "GameInternal.h"
|
||||
|
||||
SDL_Texture* TextureManager::loadTexture(const char* fileName)
|
||||
{
|
||||
auto it = this->texture_cache.find(fileName);
|
||||
if (it != this->texture_cache.end()) {
|
||||
return it->second;
|
||||
|
||||
void TextureManager::addSingleTexture(Textures texture, const char* filePath) {
|
||||
auto sdlTexture = IMG_LoadTexture(VEGO_Game().renderer, filePath);
|
||||
|
||||
if (sdlTexture == nullptr)
|
||||
throw std::runtime_error(std::string("Couldn't load texture '") + filePath + "'");
|
||||
|
||||
this->texture_cache.emplace(texture, sdlTexture);
|
||||
std::cout << "Loaded texture at " << filePath << std::endl;
|
||||
}
|
||||
|
||||
void TextureManager::addTextures(const std::map<Textures, const char*> &textures) {
|
||||
for (auto texture : textures) {
|
||||
addSingleTexture(texture.first, texture.second);
|
||||
}
|
||||
auto texture = IMG_LoadTexture(this->manager->getGame()->renderer, fileName);
|
||||
if (texture == NULL) throw std::runtime_error(std::string("Couldn't load texture '") + fileName + "'");
|
||||
this->texture_cache.emplace(std::string(fileName), texture);
|
||||
printf("Loaded texture at '%s'\n", fileName);
|
||||
return texture;
|
||||
}
|
||||
|
||||
|
||||
SDL_Texture* TextureManager::loadTexture(Textures texture) {
|
||||
auto it = this->texture_cache.find(texture);
|
||||
|
||||
if (it != this->texture_cache.end())
|
||||
return it->second;
|
||||
|
||||
std::cout << "ERROR: Couldn't load texture!" << std::endl;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void TextureManager::draw(SDL_Renderer* renderer, SDL_Texture* texture, SDL_Rect src, SDL_Rect dest, bool flipped)
|
||||
{
|
||||
SDL_RendererFlip flip = flipped ? SDL_FLIP_HORIZONTAL : SDL_FLIP_NONE;
|
||||
SDL_RenderCopyEx(renderer, texture, &src, &dest, 0, NULL, flip);
|
||||
}
|
||||
}
|
||||
|
||||
SDL_Texture* TextureManager::loadMapTileTexture(const char *path) {
|
||||
|
||||
//returns tile if it exists already
|
||||
if(mapTile_texture_cache.contains(std::string(path)))
|
||||
return mapTile_texture_cache.find(std::string(path))->second;
|
||||
|
||||
auto newTexture = IMG_LoadTexture(VEGO_Game().renderer, path);
|
||||
|
||||
if (newTexture == nullptr)
|
||||
throw std::runtime_error(std::string("Couldn't load texture '") + path + "'");
|
||||
|
||||
this->mapTile_texture_cache.emplace(std::string(path), newTexture);
|
||||
|
||||
return newTexture;
|
||||
}
|
||||
|
||||
@ -5,9 +5,9 @@
|
||||
#include "Entity.h"
|
||||
#include "TransformComponent.h"
|
||||
#include "SpriteComponent.h"
|
||||
#include "TileComponent.h"
|
||||
|
||||
TileComponent::TileComponent(int x, int y, int w, int h, int id, const std::map<int, std::pair<std::string, bool>>* textureDict)
|
||||
|
||||
TileComponent::TileComponent(int x, int y, int w, int h, int id, const std::map<int, std::pair<Textures, bool>>* textureDict)
|
||||
{
|
||||
this->tileRect.x = x;
|
||||
this->tileRect.y = y;
|
||||
@ -22,8 +22,7 @@ TileComponent::TileComponent(int x, int y, int w, int h, int id, const std::map<
|
||||
}
|
||||
|
||||
this->collision = it->second.second;
|
||||
this->tileName = it->second.first;
|
||||
this->path = it->second.first.data();
|
||||
this->texture = it->second.first;
|
||||
}
|
||||
|
||||
void TileComponent::init()
|
||||
@ -31,7 +30,7 @@ void TileComponent::init()
|
||||
this->entity->addComponent<TransformComponent>(this->tileRect.x, this->tileRect.y, this->tileRect.w, this->tileRect.h, 1);
|
||||
this->transform = &entity->getComponent<TransformComponent>();
|
||||
|
||||
this->entity->addComponent<SpriteComponent>(this->path, 0);
|
||||
this->entity->addComponent<SpriteComponent>(this->texture, 0);
|
||||
this->sprite = &entity->getComponent<SpriteComponent>();
|
||||
}
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user