0
0
mirror of https://github.com/Nimac0/SDL_Minigame synced 2026-01-12 23:33:41 +00:00

Compare commits

..

1 Commits

View File

@ -75,7 +75,7 @@ class TextureManager
* loads the texture from the file system and stores it in the cache. * loads the texture from the file system and stores it in the cache.
* *
* If loading fails, an exception is thrown with a descriptive error message. * If loading fails, an exception is thrown with a descriptive error message.
* \todo should not be usable for the developer and only be accessed by the map class * /todo should not be usable for the developer and only be accessed by the map class
*/ */
SDL_Texture* loadMapTileTexture(const char* path); SDL_Texture* loadMapTileTexture(const char* path);