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mirror of https://github.com/Nimac0/SDL_Minigame synced 2026-01-12 13:43:41 +00:00

17 Commits

Author SHA1 Message Date
freezarite
dadf846470 fixed \todo in TextureManager.h 2024-12-01 14:51:10 +01:00
freezarite
4ead20ecb7 Cleanup of documentation and refactoring
renamed TextureEnumBase.h to Textures.h
improved some of the doxygen documentation
2024-12-01 14:39:45 +01:00
freezarite
7dbcfe876c Added some doxygen documentation to TextureEnumBase.h and TextureManager.h 2024-11-30 15:43:15 +01:00
freezarite
cbd1993c20 Extra map for MapTiles generated by TMX file now works like intended.
removed textures map from AssetManager as it is no longer used.
Updated SpriteComponent to now check if it is a normal Texture or a MapTileTexture.
Added if condition in TextureManager::LoadMapTileTexture to check if the texture was able to be loaded by SDL
2024-11-30 15:42:56 +01:00
freezarite
ac217e931b added new Map for tile-textures as they wont work with our current enum-class maps. 2024-11-17 16:59:46 +01:00
freezarite
494ff8aa0a magic_enum library stuff and refactored TextureEnum to Textures due to bad naming 2024-11-17 16:00:47 +01:00
freezarite
65e00c2314 changed texture_cache map to use enums instead of string for keys and functions using said map 2024-10-15 13:24:56 +02:00
freezarite
68079d0279 made texture_cache map private 2024-10-13 13:29:32 +02:00
efd8cc6616 Removed all instances of static data in Game class
see Issue #27
2024-04-10 11:15:23 +02:00
325da0eb4c Merge branch 'powerups' 2024-01-30 16:09:25 +01:00
6a2e8289f6 fixed memory leaks
managers are no singletons anymore
2024-01-30 15:17:58 +01:00
96418442f0 implemented actual flipping of textures 2024-01-26 23:28:55 +01:00
317dc9d3bc Merge branch 'Animations' into 'main' 2024-01-24 02:07:41 +01:00
ineslelin
552168dab3 animation wip 2024-01-23 20:16:17 +01:00
sara
5d4512133c refactor (working version) 2024-01-23 18:50:21 +01:00
98d0350edb Implemented texture caching 2024-01-11 17:08:35 +01:00
f8c8c6de00 structural changes 2024-01-11 08:30:49 +01:00