mirror of
https://github.com/Nimac0/SDL_Minigame
synced 2026-01-12 10:13:42 +00:00
40 lines
981 B
C++
40 lines
981 B
C++
#pragma once
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#include "Game.h"
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#include "SDL_render.h"
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#include <map>
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struct cmp_str
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{
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bool operator()(char const *a, char const *b) const {
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return strcmp(a, b) < 0;
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}
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};
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class TextureManager
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{
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public:
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static TextureManager& get()
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{
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static TextureManager instance;
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return instance;
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}
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private:
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TextureManager() {}
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~TextureManager() {
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for (auto& it : this->texture_cache) {
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SDL_DestroyTexture(it.second);
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}
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}
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public:
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TextureManager(TextureManager const&) = delete;
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void operator=(TextureManager const&) = delete;
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std::map<const char*, SDL_Texture*, cmp_str> texture_cache;
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SDL_Texture* loadTexture(const char* fileName);
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static std::vector<SDL_Rect> splitSpriteSheet(SDL_Texture* spriteSheet, int width, int height, int spritesOnSheet);
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static void draw(SDL_Texture* texture, SDL_Rect src, SDL_Rect dest);
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}; |