ezveee
a9ae4f087e
Character selection working
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After enter gets pressed on the start screen, a character selection screen gets displayed.
P1 can choose a character via 'a' and 'd' - P2 via 'arrow left' and 'arrow right'.
Selections get locked in upon pressing enter.
Code is currently working, but in need of improvements.
2024-01-28 10:14:10 +01:00
fa480f916f
Merge branch 'texture-flipping'
2024-01-27 18:34:31 +01:00
Nanogamer7
42858da5fc
Merge pull request #16 from Nimac0/bounding-box
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implemented bounding box
2024-01-27 18:20:50 +01:00
Nanogamer7
679f7ab8c2
Fixed inconsistent indentations in ColliderComponent.cpp
2024-01-27 18:19:58 +01:00
Nanogamer7
7fbcda681c
Fixes inconsistent indentations on KeyboardController.h
2024-01-27 18:19:07 +01:00
59fc17ec25
refined hitboxes so they are not bigger than the sprite
2024-01-27 16:07:25 +01:00
a51ffe4460
added correct spritesheet
2024-01-27 00:03:17 +01:00
6e23d0d3d8
added bounding box
2024-01-26 23:51:44 +01:00
d9f3b5ceba
player sprites look direction they shoot
2024-01-26 23:36:53 +01:00
96418442f0
implemented actual flipping of textures
2024-01-26 23:28:55 +01:00
251d7f6661
Merge branch 'optimised-libs'
2024-01-26 22:09:10 +01:00
cd4c6d7339
Merge remote-tracking branch 'origin/Animations'
2024-01-26 21:49:32 +01:00
94e2107af6
removed zlib and libpng
2024-01-26 21:48:15 +01:00
baf3a206b6
reformatted inconsistent code and optimized imports
2024-01-24 16:28:41 +01:00
f36632c9fd
Added diagrams for documentation
2024-01-24 15:04:38 +01:00
78f1b11d01
minor improvements with includes
2024-01-24 14:27:13 +01:00
ineslelin
9351307290
sprites walking directions done
2024-01-24 14:22:25 +01:00
4ae462136e
Improved console output
2024-01-24 09:54:20 +01:00
d649a650a3
Updated textures
2024-01-24 09:34:42 +01:00
ezveee
f09a89b9cd
added right startscreen image
2024-01-24 09:30:58 +01:00
ezveee
643e312983
startscreen implemented
2024-01-24 07:48:51 +01:00
317dc9d3bc
Merge branch 'Animations' into 'main'
2024-01-24 02:07:41 +01:00
3766fefb13
fixed walk/idle animation
2024-01-24 01:50:33 +01:00
06042583f8
added error throwing for texture load
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makes runtime error more descriptive
2024-01-23 22:33:08 +01:00
ineslelin
76f4ae79ed
spritesheets and correct game.cpp
2024-01-23 22:26:26 +01:00
ineslelin
552168dab3
animation wip
2024-01-23 20:16:17 +01:00
7bc17eb8b9
Merge branch 'origin/Projectiles' into 'main'
2024-01-23 19:45:28 +01:00
sara
5c730a6369
refactor done
2024-01-23 19:13:02 +01:00
sara
5d4512133c
refactor (working version)
2024-01-23 18:50:21 +01:00
Markus
02cbc58d0b
added some comments for clarity
2024-01-22 17:54:36 -06:00
Markus
7c87ccc42b
added health, getting damage and visual
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representation of it
2024-01-22 17:39:47 -06:00
Markus
acbea34632
code documentation in form of comments added
2024-01-21 22:13:21 -06:00
Markus
98f8cbc221
worst tutorial, but projectiles added
2024-01-21 13:28:58 -06:00
091ffb4a33
fixed relative file path in CMake
2024-01-11 19:16:44 +01:00
587b40ce43
added comments
2024-01-11 18:38:08 +01:00
98d0350edb
Implemented texture caching
2024-01-11 17:08:35 +01:00
a4af49bc7e
HotFix - fixed compile issues on windows fr this time
2024-01-11 16:35:15 +01:00
71c742358a
hotfix - fixed typo
2024-01-11 16:18:34 +01:00
Nanogamer7
d450744041
Update README.md
2024-01-11 16:12:49 +01:00
5349638e24
HotFix - moved source files
2024-01-11 16:10:59 +01:00
146079232c
Merge branch 'CMake'
2024-01-11 15:53:51 +01:00
d7db92ecf4
deleted accidentally included file
2024-01-11 15:32:40 +01:00
01f9eb2b88
fixed shared library issues on windows
2024-01-11 15:21:01 +01:00
c816ec582f
light restructure
2024-01-11 09:31:13 +01:00
76f270b7be
updated readme
2024-01-11 08:40:56 +01:00
f8c8c6de00
structural changes
2024-01-11 08:30:49 +01:00
2d4229a9f1
added zlib locally
2024-01-11 08:24:59 +01:00
8c6364f41c
tilemap/layer rendering system implemented
2024-01-10 00:24:50 +01:00
a3201c77c2
added two player movement/made keyboard component reuseable, collision handling sucks though
2024-01-09 20:42:44 +01:00
ad3d6522d7
Fixed linking issues
2024-01-09 17:35:53 +01:00