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mirror of https://github.com/Nimac0/SDL_Minigame synced 2026-01-12 22:23:43 +00:00

20 Commits

Author SHA1 Message Date
freezarite
65e00c2314 changed texture_cache map to use enums instead of string for keys and functions using said map 2024-10-15 13:24:56 +02:00
31d7f42a31 ref(Animations, ECS impl):
dehardcoded Animations and moved ECS implementation + moved select screen function to chickengame
2024-05-20 21:05:20 +02:00
efd8cc6616 Removed all instances of static data in Game class
see Issue #27
2024-04-10 11:15:23 +02:00
6a2e8289f6 fixed memory leaks
managers are no singletons anymore
2024-01-30 15:17:58 +01:00
807ff4b0d0 Fixed a memory leak 2024-01-30 14:19:51 +01:00
fa4586f1db Rewrote collision detection 2024-01-29 23:49:58 +01:00
fa480f916f Merge branch 'texture-flipping' 2024-01-27 18:34:31 +01:00
6e23d0d3d8 added bounding box 2024-01-26 23:51:44 +01:00
96418442f0 implemented actual flipping of textures 2024-01-26 23:28:55 +01:00
baf3a206b6 reformatted inconsistent code and optimized imports 2024-01-24 16:28:41 +01:00
317dc9d3bc Merge branch 'Animations' into 'main' 2024-01-24 02:07:41 +01:00
3766fefb13 fixed walk/idle animation 2024-01-24 01:50:33 +01:00
ineslelin
552168dab3 animation wip 2024-01-23 20:16:17 +01:00
7bc17eb8b9 Merge branch 'origin/Projectiles' into 'main' 2024-01-23 19:45:28 +01:00
sara
5d4512133c refactor (working version) 2024-01-23 18:50:21 +01:00
Markus
7c87ccc42b added health, getting damage and visual
representation of it
2024-01-22 17:39:47 -06:00
Markus
98f8cbc221 worst tutorial, but projectiles added 2024-01-21 13:28:58 -06:00
98d0350edb Implemented texture caching 2024-01-11 17:08:35 +01:00
146079232c Merge branch 'CMake' 2024-01-11 15:53:51 +01:00
f8c8c6de00 structural changes 2024-01-11 08:30:49 +01:00