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SDL_Minigame/include/SpriteComponent.h

55 lines
1.1 KiB
C++

#pragma once
#include "Components.h"
#include "SDL.h"
#include "TextureManager.h"
class SpriteComponent : public Component
{
public:
SpriteComponent() = default;
SpriteComponent(const char* path)
{
setTexture(path);
}
~SpriteComponent()
{
SDL_DestroyTexture(this->texture);
}
void setTexture(const char* path)
{
this->texture = TextureManager::loadTexture(path);
}
void init() override
{
this->transform = &entity->getComponent<TransformComponent>();
this->srcRect.x = this->srcRect.y = 0;
this->srcRect.w = transform->width;
this->srcRect.h = transform->height;
;
}
void update() override
{
this->destRect.x = this->transform->position.x;
this->destRect.y = this->transform->position.y;
this->destRect.w = transform->width * transform->scale;
this->destRect.h = transform->height * transform->scale;
}
void draw() override
{
TextureManager::draw(this->texture, this->srcRect, this->destRect);
}
private:
TransformComponent* transform;
SDL_Texture* texture;
SDL_Rect srcRect, destRect;
};