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mirror of https://github.com/Nimac0/SDL_Minigame synced 2026-01-12 12:33:43 +00:00

10 Commits

Author SHA1 Message Date
7c50c8d1fb Merge branch '80-migrate-to-sdl3' into dev 2024-12-02 23:10:05 +01:00
freezarite
b490e2dc17 removed magic enum and documentation improvements
since getName is no longer used from the TileComponent.h we no longer need magic_enum for the enum to string conversion
also some minor documentation changes
2024-12-01 20:25:31 +01:00
freezarite
4ead20ecb7 Cleanup of documentation and refactoring
renamed TextureEnumBase.h to Textures.h
improved some of the doxygen documentation
2024-12-01 14:39:45 +01:00
625ac98a57 first pass - changed function names etc. 2024-11-18 13:37:10 +01:00
freezarite
494ff8aa0a magic_enum library stuff and refactored TextureEnum to Textures due to bad naming 2024-11-17 16:00:47 +01:00
737fd70851 ref(addTile): adding tiles for the tilemap is now on the dev side 2024-05-02 21:50:22 +02:00
baf3a206b6 reformatted inconsistent code and optimized imports 2024-01-24 16:28:41 +01:00
sara
5d4512133c refactor (working version) 2024-01-23 18:50:21 +01:00
146079232c Merge branch 'CMake' 2024-01-11 15:53:51 +01:00
f8c8c6de00 structural changes 2024-01-11 08:30:49 +01:00