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SDL_Minigame/include/TileComponent.h

50 lines
1.2 KiB
C++

#pragma once
#include "ECS.h"
#include "TransformComponent.h"
#include "SDL.h"
#include "TextureDict.h"
class TileComponent : public Component
{
public:
TransformComponent* transform;
SpriteComponent* sprite;
SDL_Rect tileRect;
int tileID;
const char* path;
TextureDict textureDict;
TileComponent() = default;
TileComponent(int x, int y, int w, int h, int id)
{
this->tileRect.x = x;
this->tileRect.y = y;
this->tileRect.w = w;
this->tileRect.h = h;
tileID = id;
auto it = textureDict.textureDictionary.find(tileID); //every id has its own distinct texture (in texturedict.h)
if (it == textureDict.textureDictionary.end())
{
std::cout << "it end" << std::endl;
return;
}
bool test = it == textureDict.textureDictionary.end();
std::cout << it->second.data() << std::endl;
this->path = it->second.data();
}
~TileComponent() = default;
void init() override
{
this->entity->addComponent<TransformComponent>(this->tileRect.x, this->tileRect.y, this->tileRect.w, this->tileRect.h, 1);
this->transform = &entity->getComponent<TransformComponent>();
this->entity->addComponent<SpriteComponent>(this->path);
this->sprite = &entity->getComponent<SpriteComponent>();
}
};