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mirror of https://github.com/Nimac0/SDL_Minigame synced 2026-01-13 14:53:41 +00:00

10 Commits

Author SHA1 Message Date
freezarite
4ead20ecb7 Cleanup of documentation and refactoring
renamed TextureEnumBase.h to Textures.h
improved some of the doxygen documentation
2024-12-01 14:39:45 +01:00
freezarite
1a8a196e95 merged dev into textureManagerChanges 2024-11-17 16:26:05 +01:00
freezarite
494ff8aa0a magic_enum library stuff and refactored TextureEnum to Textures due to bad naming 2024-11-17 16:00:47 +01:00
b48d5d7183 Added z-Index base render order 2024-10-15 23:42:32 +02:00
freezarite
65e00c2314 changed texture_cache map to use enums instead of string for keys and functions using said map 2024-10-15 13:24:56 +02:00
737fd70851 ref(addTile): adding tiles for the tilemap is now on the dev side 2024-05-02 21:50:22 +02:00
fcf14b20c4 framework for randomly spawning items
not collectable yet, dont get destroyed either, WIP
2024-01-28 14:56:09 +01:00
baf3a206b6 reformatted inconsistent code and optimized imports 2024-01-24 16:28:41 +01:00
4ae462136e Improved console output 2024-01-24 09:54:20 +01:00
sara
5d4512133c refactor (working version) 2024-01-23 18:50:21 +01:00