mirror of
https://github.com/Nimac0/SDL_Minigame
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39 lines
1022 B
C++
39 lines
1022 B
C++
#include "TileComponent.h"
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#include <iostream>
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#include "Entity.h"
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#include "TransformComponent.h"
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#include "SpriteComponent.h"
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#include "TileComponent.h"
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#include "TextureEnumBase.h"
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TileComponent::TileComponent(int x, int y, int w, int h, int id, const std::map<int, std::pair<Textures, bool>>* textureDict)
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{
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this->tileRect.x = x;
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this->tileRect.y = y;
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this->tileRect.w = w;
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this->tileRect.h = h;
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tileID = id;
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auto it = textureDict->find(tileID); //every id has its own distinct texture (in texturedict.h)
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if (it == textureDict->end()) {
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std::cout << "it end" << std::endl;
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return;
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}
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this->collision = it->second.second;
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this->texture = it->second.first;
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}
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void TileComponent::init()
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{
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this->entity->addComponent<TransformComponent>(this->tileRect.x, this->tileRect.y, this->tileRect.w, this->tileRect.h, 1);
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this->transform = &entity->getComponent<TransformComponent>();
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this->entity->addComponent<SpriteComponent>(this->texture);
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this->sprite = &entity->getComponent<SpriteComponent>();
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}
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