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mirror of https://github.com/Nimac0/SDL_Minigame synced 2026-01-12 15:53:42 +00:00

20 Commits

Author SHA1 Message Date
freezarite
ac217e931b added new Map for tile-textures as they wont work with our current enum-class maps. 2024-11-17 16:59:46 +01:00
freezarite
1a8a196e95 merged dev into textureManagerChanges 2024-11-17 16:26:05 +01:00
freezarite
494ff8aa0a magic_enum library stuff and refactored TextureEnum to Textures due to bad naming 2024-11-17 16:00:47 +01:00
92dfbacd9b Fixed templates and const char* for texture 2024-11-17 13:07:33 +01:00
70260c01bb structural improvements & code comments 2024-11-17 12:39:14 +01:00
7f4b1df833 Restructured code 2024-11-16 20:02:35 +01:00
9e346a719d Reimplemented collision
still missing documentation
2024-11-15 22:25:43 +01:00
23c750c409 Implemented requested changes 2024-11-05 19:45:24 +01:00
476d24e930 Code clean-up 2024-11-05 16:14:22 +01:00
ba8dca8abc added loading of tmx files 2024-11-04 23:27:26 +01:00
68a3e48131 rename Game->GameInternal 2024-05-29 09:07:54 +02:00
737fd70851 ref(addTile): adding tiles for the tilemap is now on the dev side 2024-05-02 21:50:22 +02:00
efd8cc6616 Removed all instances of static data in Game class
see Issue #27
2024-04-10 11:15:23 +02:00
3b18b05e78 fixed error detection in map 2024-01-30 16:13:48 +01:00
6a2e8289f6 fixed memory leaks
managers are no singletons anymore
2024-01-30 15:17:58 +01:00
cf02eef8fd Hotfix missing semicolon 2024-01-30 14:14:20 +01:00
8735edb3ad Rewrote map loader 2024-01-30 14:10:26 +01:00
baf3a206b6 reformatted inconsistent code and optimized imports 2024-01-24 16:28:41 +01:00
sara
5d4512133c refactor (working version) 2024-01-23 18:50:21 +01:00
f59059860a restructured project to compile with CMake 2024-01-08 19:32:50 +01:00