mirror of
https://github.com/Nimac0/SDL_Minigame
synced 2026-01-12 10:13:42 +00:00
57 lines
1.2 KiB
C++
57 lines
1.2 KiB
C++
#include "Map.h"
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#include <cctype>
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#include <iostream>
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#include <fstream>
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#include <string>
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#include "Constants.h"
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#include "Game.h"
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#include "SDL_error.h"
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bool Map::loadMap(const char* path, int sizeX, int sizeY)
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{
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std::string tileIDstr;
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char singleChar = 0;
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std::ifstream mapFile;
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mapFile.open(path);
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if (!mapFile.is_open()) {
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SDL_SetError("Error loading map: Couldn't open map file!");
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return false;
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}
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int x = 0, y = 0; // needed outside for-loop for error handling
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bool success = true;
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for (; !mapFile.eof(); mapFile.get(singleChar))
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{
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if (singleChar == ',' || singleChar == '\n') {
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if (tileIDstr.empty())
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continue;
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Game::addTile(std::stoi(tileIDstr), x * TILE_SIZE, y * TILE_SIZE);
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tileIDstr.clear();
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x++;
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if (singleChar == '\n') {
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if (x != sizeX) {
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SDL_SetError("Error loading map: specified x size doesn't match map file!");
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success = false;
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}
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x = 0;
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y++;
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continue;
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}
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continue;
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}
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if (!std::isdigit(singleChar)) continue;
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tileIDstr += singleChar;
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}
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if (y != sizeY) {
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SDL_SetError("Error loading map: specified y size doesn't match map file!");
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success = false;
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}
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mapFile.close();
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return success;
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}
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