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https://github.com/Nimac0/SDL_Minigame
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player sprites look direction they shoot
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@ -57,10 +57,12 @@ void KeyboardController::update()
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//checks player source via the firing velocity
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//TODO: adding actual projectile textures
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if (fireVelocity.x > 0) {
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sprite->setDirection(RIGHT);
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Game::assets->createProjectile(Vector2D(player->position.x, player->position.y), fireVelocity,
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false, 1, 180, 1, "assets/egg.png");
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}
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else {
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sprite->setDirection(LEFT);
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Game::assets->createProjectile(Vector2D(player->position.x, player->position.y), fireVelocity,
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true, 1, 180, 1, "assets/egg.png");
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}
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