diff --git a/src/KeyboardController.cpp b/src/KeyboardController.cpp index 9050784..2880fe0 100644 --- a/src/KeyboardController.cpp +++ b/src/KeyboardController.cpp @@ -57,10 +57,12 @@ void KeyboardController::update() //checks player source via the firing velocity //TODO: adding actual projectile textures if (fireVelocity.x > 0) { + sprite->setDirection(RIGHT); Game::assets->createProjectile(Vector2D(player->position.x, player->position.y), fireVelocity, false, 1, 180, 1, "assets/egg.png"); } else { + sprite->setDirection(LEFT); Game::assets->createProjectile(Vector2D(player->position.x, player->position.y), fireVelocity, true, 1, 180, 1, "assets/egg.png"); }