mirror of
https://github.com/Nimac0/SDL_Minigame
synced 2026-01-12 13:43:41 +00:00
player sprites look direction they shoot
This commit is contained in:
parent
96418442f0
commit
d9f3b5ceba
@ -57,10 +57,12 @@ void KeyboardController::update()
|
|||||||
//checks player source via the firing velocity
|
//checks player source via the firing velocity
|
||||||
//TODO: adding actual projectile textures
|
//TODO: adding actual projectile textures
|
||||||
if (fireVelocity.x > 0) {
|
if (fireVelocity.x > 0) {
|
||||||
|
sprite->setDirection(RIGHT);
|
||||||
Game::assets->createProjectile(Vector2D(player->position.x, player->position.y), fireVelocity,
|
Game::assets->createProjectile(Vector2D(player->position.x, player->position.y), fireVelocity,
|
||||||
false, 1, 180, 1, "assets/egg.png");
|
false, 1, 180, 1, "assets/egg.png");
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
|
sprite->setDirection(LEFT);
|
||||||
Game::assets->createProjectile(Vector2D(player->position.x, player->position.y), fireVelocity,
|
Game::assets->createProjectile(Vector2D(player->position.x, player->position.y), fireVelocity,
|
||||||
true, 1, 180, 1, "assets/egg.png");
|
true, 1, 180, 1, "assets/egg.png");
|
||||||
}
|
}
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user