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https://github.com/Nimac0/SDL_Minigame
synced 2026-01-12 10:13:42 +00:00
removed no longer used variables in Constants.h
updated _Init.cpp to use updated init() function from GameInternal.cpp
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@ -11,9 +11,6 @@ constexpr std::size_t MAX_GROUPS = 32;
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constexpr std::size_t MAX_STATS = 8;
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constexpr std::size_t MAX_STATS = 8;
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constexpr std::size_t MAX_TEAMS = 8;
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constexpr std::size_t MAX_TEAMS = 8;
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constexpr int SCREEN_SIZE_HEIGHT = 640;
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constexpr int SCREEN_SIZE_WIDTH = 800;
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constexpr int FPS = 60;
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constexpr int FPS = 60;
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constexpr int TILE_SIZE = 32;
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constexpr int TILE_SIZE = 32;
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@ -19,7 +19,7 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char **argv) {
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*appstate = vego::game = new GameInternal();
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*appstate = vego::game = new GameInternal();
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return vego::game->init("No_Name_Chicken_Game", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, SCREEN_SIZE_WIDTH, SCREEN_SIZE_HEIGHT, false);
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return vego::game->init();
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}
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}
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SDL_AppResult SDL_AppIterate(void *appstate) {
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SDL_AppResult SDL_AppIterate(void *appstate) {
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