From 84cee5e307925fef4f5b13c150a1cf0d5206b9ab Mon Sep 17 00:00:00 2001 From: freezarite Date: Mon, 16 Dec 2024 06:21:26 +0100 Subject: [PATCH] removed no longer used variables in Constants.h updated _Init.cpp to use updated init() function from GameInternal.cpp --- include/Constants.h | 3 --- src/_Init.cpp | 2 +- 2 files changed, 1 insertion(+), 4 deletions(-) diff --git a/include/Constants.h b/include/Constants.h index 713f1bd..2c70809 100644 --- a/include/Constants.h +++ b/include/Constants.h @@ -11,9 +11,6 @@ constexpr std::size_t MAX_GROUPS = 32; constexpr std::size_t MAX_STATS = 8; constexpr std::size_t MAX_TEAMS = 8; -constexpr int SCREEN_SIZE_HEIGHT = 640; -constexpr int SCREEN_SIZE_WIDTH = 800; - constexpr int FPS = 60; constexpr int TILE_SIZE = 32; diff --git a/src/_Init.cpp b/src/_Init.cpp index cb82136..d108b73 100644 --- a/src/_Init.cpp +++ b/src/_Init.cpp @@ -19,7 +19,7 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char **argv) { *appstate = vego::game = new GameInternal(); - return vego::game->init("No_Name_Chicken_Game", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, SCREEN_SIZE_WIDTH, SCREEN_SIZE_HEIGHT, false); + return vego::game->init(); } SDL_AppResult SDL_AppIterate(void *appstate) {