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mirror of https://github.com/Nimac0/SDL_Minigame synced 2026-01-12 13:43:41 +00:00

removed no longer used variables in Constants.h

updated _Init.cpp to use updated init() function from GameInternal.cpp
This commit is contained in:
freezarite 2024-12-16 06:21:26 +01:00
parent 55b60624c4
commit 84cee5e307
2 changed files with 1 additions and 4 deletions

View File

@ -11,9 +11,6 @@ constexpr std::size_t MAX_GROUPS = 32;
constexpr std::size_t MAX_STATS = 8; constexpr std::size_t MAX_STATS = 8;
constexpr std::size_t MAX_TEAMS = 8; constexpr std::size_t MAX_TEAMS = 8;
constexpr int SCREEN_SIZE_HEIGHT = 640;
constexpr int SCREEN_SIZE_WIDTH = 800;
constexpr int FPS = 60; constexpr int FPS = 60;
constexpr int TILE_SIZE = 32; constexpr int TILE_SIZE = 32;

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@ -19,7 +19,7 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char **argv) {
*appstate = vego::game = new GameInternal(); *appstate = vego::game = new GameInternal();
return vego::game->init("No_Name_Chicken_Game", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, SCREEN_SIZE_WIDTH, SCREEN_SIZE_HEIGHT, false); return vego::game->init();
} }
SDL_AppResult SDL_AppIterate(void *appstate) { SDL_AppResult SDL_AppIterate(void *appstate) {