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mirror of https://github.com/Nimac0/SDL_Minigame synced 2026-01-12 21:23:41 +00:00

made texture_cache map private

This commit is contained in:
freezarite 2024-10-13 13:29:32 +02:00
parent e493960fe0
commit 68079d0279

View File

@ -17,11 +17,10 @@ class TextureManager
} }
} }
std::map<std::string, SDL_Texture*> texture_cache;
SDL_Texture* loadTexture(const char* fileName); SDL_Texture* loadTexture(const char* fileName);
static std::vector<SDL_Rect> splitSpriteSheet(SDL_Texture* spriteSheet, int width, int height, int spritesOnSheet); static std::vector<SDL_Rect> splitSpriteSheet(SDL_Texture* spriteSheet, int width, int height, int spritesOnSheet);
static void draw(SDL_Renderer* renderer, SDL_Texture* texture, SDL_Rect src, SDL_Rect dest, bool flipped = false); static void draw(SDL_Renderer* renderer, SDL_Texture* texture, SDL_Rect src, SDL_Rect dest, bool flipped = false);
private: private:
Manager* manager; Manager* manager;
std::map<std::string, SDL_Texture*> texture_cache;
}; };