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https://github.com/Nimac0/SDL_Minigame
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fixed error detection in map
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325da0eb4c
commit
3b18b05e78
@ -30,6 +30,7 @@ bool Map::loadMap(const char* path, int sizeX, int sizeY)
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continue;
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Game::addTile(std::stoi(tileIDstr), x * TILE_SIZE, y * TILE_SIZE);
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tileIDstr.clear();
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x++;
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if (singleChar == '\n') {
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if (x != sizeX) {
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SDL_SetError("Error loading map: specified x size doesn't match map file!");
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@ -39,7 +40,6 @@ bool Map::loadMap(const char* path, int sizeX, int sizeY)
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y++;
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continue;
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}
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x++;
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continue;
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}
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if (!std::isdigit(singleChar)) continue;
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