Minor improvements

This commit is contained in:
Benedikt Galbavy 2025-01-14 00:32:55 +01:00
parent 87bcd39cf1
commit f9eb278c33

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@ -13,6 +13,7 @@
%\usepackage{xcolor}
%\definecolor{codecolor}{HTML}{FFC300}
\usepackage[super]{nth}
\usepackage{csquotes}
\title{VEGO-Engine}
@ -41,7 +42,7 @@
\subsection{The project}
\begin{frame}{The assigment}
\begin{itemize}
\item "Development of a fantasy game console" (similar to Pico8)
\item \enquote{Development of a fantasy game console} (similar to Pico8)
\item For simple Arcade like games (think Pong/Space Invaders)
\item Goal was to teach how to manage and program within a larger project
\end{itemize}
@ -49,22 +50,22 @@
\begin{frame}{Our interpretation and goals}
\begin{itemize}
\item Started out with a Minigame
\item Realized we can split it into "Engine" and "Game Specific" Content
\item Realized we can split it into \enquote{Engine} and \enquote{Game Specific} Content
\end{itemize}
\Rightarrow We could then build on what we have while simultaneously having an implementation using the engine
Smart right :D ?...
Smart right :D ?\dots
\end{frame}
\begin{frame}
What awaited us was about the equivalent of trying to neatly sort single spaghetti strands next to each other after
it has previously been generously mixed with some *juicy* pasta sauce.
In other words, quite a messy endeavor...
In other words, quite a messy endeavor\dots
\end{frame}
\begin{frame}{Roadmap}
3st Semester - learning SDL
\nth{3} Semester - learning SDL
4th/5th Semester - making the engine
\nth{4} and \nth{5} Semester - making the engine
\end{frame}
\section{Learnings}