structure changes + typos

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Nimac0 2025-01-14 16:48:18 +01:00
parent 7b07969489
commit e20bb1538e

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@ -83,9 +83,10 @@ Realization: doing it right the first time is better than fixing it later.
And no, don't "just start programming because the architecture will solve itself later" And no, don't "just start programming because the architecture will solve itself later"
\end{frame} \end{frame}
\section{Learnings}
\begin{frame}[allowframebreaks, fragile]{Spaghetti, an example} \begin{frame}[allowframebreaks, fragile]{Spaghetti, an example}
\begin{itemize} \begin{itemize}
\item Original Ticket:\enquote{attackspeed stat needs reimplementation} \item Original Ticket: \enquote{Attack speed stat needs reimplementation}
\framebreak \framebreak
@ -156,7 +157,6 @@ void chickengame::pickupables::movementSpeedEffect(Entity* player)
\end{minted} \end{minted}
\end{frame} \end{frame}
\section{Learnings}
\subsection{Project environment} \subsection{Project environment}
\begin{frame}{Baby's first \texttt{CMakeLists.txt}} \begin{frame}{Baby's first \texttt{CMakeLists.txt}}