structure changes + typos
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@ -83,9 +83,10 @@ Realization: doing it right the first time is better than fixing it later.
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And no, don't "just start programming because the architecture will solve itself later"
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And no, don't "just start programming because the architecture will solve itself later"
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\end{frame}
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\end{frame}
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\section{Learnings}
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\begin{frame}[allowframebreaks, fragile]{Spaghetti, an example}
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\begin{frame}[allowframebreaks, fragile]{Spaghetti, an example}
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\begin{itemize}
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\begin{itemize}
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\item Original Ticket:\enquote{attackspeed stat needs reimplementation}
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\item Original Ticket: \enquote{Attack speed stat needs reimplementation}
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\framebreak
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\framebreak
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@ -156,7 +157,6 @@ void chickengame::pickupables::movementSpeedEffect(Entity* player)
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\end{minted}
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\end{minted}
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\end{frame}
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\end{frame}
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\section{Learnings}
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\subsection{Project environment}
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\subsection{Project environment}
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\begin{frame}{Baby's first \texttt{CMakeLists.txt}}
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\begin{frame}{Baby's first \texttt{CMakeLists.txt}}
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